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Dozus's Profile

Our Author's latest news and articles.

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Dozus - Social Profile

- Grand Lord King Master of Wordsmithy

For Next Level: 18904xp of 33910xp complete.
18904xp

Hall of Honour

79 HoH

Golden

2 Golden

Quests

9 Quests
- RANDOM
NPCs | 180xp

Apox, Sunderer of Vautu

"Their so-called god, it is claimed, loves, and thus love is their virtue. Foolishness! Love is only fear of loss, and fear is among the keenest of weapons in our arsenal. Let us turn their virtue onto itself, and draw more souls into the Devouring Maw."
- The Paragon, address to his Overlords, in the second year of the Sectarian Wars

- RANDOM
Locations | 110xp

Venator's Necropolis

'We came expecting a broken moon or wayward asteroids, but this... I don't think anyone's seen anything of its like. There's an astounding amount of material here. We're looking in the records, trying to match some of the artifacts, but there's nothing like it. I don't know what most of this does, but my God is it complex. We're looking at, at least, what, two decades of potential salvage, maybe more, then the cartography of the local moon for more. We're definitely here to stay.'

- Phaeton Venator, recovered personal log

- RANDOM
NPCs | 95xp

Thaxen

'8 Ortio, 986 - At last, I've captured the amulet! I certainly could not have done it without the help of my unusual mercenary companion. He has very much impressed me with his skill. We encamp in Durath Woods for the night and make for Kharath in the morning.

9 Ortio, 986 - Amulet missing. So is Thaxen. No longer impressed with merc.'

-Sir Wardren Lank's journal

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“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
“ Many weapons buried with the dead are buried for a very good reason as they have had a potent curse placed on them making them dangerous or near-useless to the living.”
Cheka Man
“ The players encounter an organization dedicated to toppling tyrannous governments; both good and evil. Secretly, they are led by the twin daughters of Lucifer / The Lightbringer / (Generic Adversary God). These daughters have an appropriate set of divine or demonic powers, but strictly speaking, are not evil.”
Siren no Orakio
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