“I can’t imagine anything more disgusting then throwing up in a gas mask.” –Riley Setson, commenting on the fate of an unlucky pilot.
“Really? How about crapping yer drawers in a hazmat suit?” –Jessy Hannaford, proving yet again things can always be worse.
“What the hell’s wrong with that girl? She got some kinda death wish or somethin?”–Jessy Hannaford, commenting on Heather’s daring acrobatics.
“I think she’s trying to avoid the stench of your cigars uncle.” –Tommy Booths, repulsed by the smell of his uncles’ sewage dipped tobacco products.
In case you missed it, Session #6 may be found Here.
“Fly? Anyone can fly a plane, it’s easy. Landing it in one piece, now that’s a might bit trickier.” –Renee Black, clarifying her piloting skills.
“That reminds me why they tell you to put your head between your knees when assuming a crash position, it’s so you can kiss your ass goodbye.” –Jessy Hannaford, remembering basic flight safety.
“And to think this time last year, my biggest worry was keeping my bowels move’n on a regular schedule.” -Jessy Hannaford, reminiscing about the good o’l days.
“Hey, that’s one upside of a zombie apocalypse; you’re never constipated for very long.” -Riley Stetson, proving there’s a positive side to every situation.
A repository of all the quest ideas that have been brainstormed and then lost through the cracks
Seven things I've learned about NPCs
Sometimes playing a major NPC that’s part of the party can be tough. After all, it’s hard not to have the NPC come up with a winning strategy, spot a piece of evidence or find a trap the PCs overlooked. However, if one does this too much, the NPC becomes the crutch the group leans on as soon a problem presents itself.
When done too little, the NPC is usually treated as a useless addition outside of menial labor and an extra weapon in combat. Here are a few techniques to keep them fun and useful , and become a party member the GM and players will like having around.
"Don’t think for a minute just because you’re “go’in commando” it’s going to improve your gun skills or our chances of gettin out of this alive.” -Jessy Hannaford, commenting on Heather’s lack of undergarments.
“Cheap talk from the guy wearing *my* panties on his leg.” -Heather Wilks, pointing to her makeshift bandage adorning Jessy’s leg wound.
“On second thought I might just get ‘mself a preachers collar and a rabbi cap, jus in case.” -Jessy Hannaford discussing the “spray and pray” method of full auto fire with Riley.
“You’d better bring a bible for your last rites as well, and shovel, ’cause if your “friendly fire” comes within spitting distance of me or my pups again, I’ll bury your grizzled, dehydrated, jerky lov’n ass on boot hill!” -Heather Wilks, still fumed about Jessy’s last full auto experience almost killing her.
“I see why they call her a hound master now, that gals one right bitch most’a the time.”-Jessy Hannaford’s quiet observation spoken to Riley.
“A road trip? In this mess that used to be America? Yer outta your minds, I’d rather sleep with a rabid porcupine!” -Phil McGuire Ranch Hand on the Happy Trails Horse Ranch when asked about coming with the group to find a safer haven up north.
A Dead Reign zombie apocalypse campaign synopsis, Session #1 of 32.
A few quick and techniques any GM can use to make a zombie apocalypse campaign a success without becoming to stressful or repetitive for to run over the long term:
Learn how to apply one of screenwriting's most effective tools to your own campaign, for a game with better pacing and solid endings.
When photons bounce off your subs and into my retinas, this is how my headmeats give me numerals.
So you’ve finally done it. With the best of intentions all around the table, your PCs have finally blundered into the blender like curious gerbils, and now they are hopelessly outnumbered and outgunned. They are doomed, unless you unleash Secret GM Gambit #4 on them.
Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.
A collection of everyone's current characters!
snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?
After seeing the [My First Character] thread a while ago and it newly popping up in my inbox for some reason, I thought I'd add a scroll where players could share their introduction to roleplaying.
Wanderers beware, these gates open not,
Except to those only who the way have bought.
You may purchase the right to pass me by,
By each guessing my riddles. Care to try?
In an isolated mountainous region, the local miners build their stone huts right next to the sarcophagi of their dead. In the winding tunnels of their mines, the spirits of their ancestors toil alongside them, sensing where the best deposits will be found and guiding their picks' strokes.