A Codex for tips about posts in the various categories
Diseases. Incomplete and currently abandoned
The greatest book ever written! HA-HA!
Be it a tank, mech, aircraft, or warship, the same basic rules apply for writing speculative fiction about them.
In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.
A few ways to handle PCs navigating a maze within your games.
Food of the gods.
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
Inspiration comes from strange places
Mistakes were made, people will be held accountable
Quick effective tips on making adventure design and gming a little easier.
An evaluation of the limited advancement of technology in standard genre fantasy.
Ruminations on the role of Magic and Food.
Sticks.. vines.. simple engineering… hut! Coconut… scry magic.. Radio!!
Laser Pistol: "Sears $49.99"
Moonhunter ~ commenting on guns versus swords
A rare and localized school of contagion magic. An offshoot of Entwining.
What traditions or habits does your gaming group have?
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
This a post apocalypse adventure/horror novel, the prologue of which I’m putting up here and will be updating with further chapters.
Rated R for graphic violence and some profanity.
An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...