Articles

MoonHunter
Starting a Campaign the MoonHunter way. By: MoonHunter

Starting a Campaign the MoonHunter way, what more is there to say?

by MoonHunter
190xp
21 replies
13596 views
2 HoHs
MoonHunter
Lights, Camera, Action By: MoonHunter

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

by MoonHunter
240xp
11 replies
9066 views
2 HoHs
MoonHunter
It's midnight (GM time crunch) By: MoonHunter

Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you're planning a game. The problem is you only have a world map. You don't want to disappoint everyone by letting them show up with no game to play, what do you do?

by MoonHunter
165xp
10 replies
8339 views
MoonHunter
The Ten Commandments By: MoonHunter

Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.

by MoonHunter
220xp
50 replies
25468 views
2 HoHs
MoonHunter
Swords. Why does it always have to be swords? By: MoonHunter

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

by MoonHunter
430xp
50 replies
16897 views
6 HoHs
MoonHunter
Writing a Campaign Setting Sourcebook By: MoonHunter

Getting a campaign setting sourcebook published is for many game masters the ultimate dream.

by MoonHunter
65xp
4 replies
17898 views
MoonHunter
It is not a Genre (Sci-Fi) By: MoonHunter

Starships, Laser Beams, Computers, and Aliens do not Science Fiction make!

by MoonHunter
100xp
6 replies
5470 views
manfred
Comprehending warfare By: manfred

The research reported on in this essay seeks to understand more about the judgment that there is 'the time for war' in the belief that only such understanding will enable us to more effectively constrain the use of warfare.

by manfred
75xp
7 replies
5675 views
MoonHunter
So You Want to Publish a Game By: MoonHunter

Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc...

by MoonHunter
325xp
24 replies
11411 views
4 HoHs
manfred
War is coming! By: manfred

Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.

by manfred
410xp
17 replies
11835 views
7 HoHs
manfred
How A Trap Should Really Be Put Into An Adventure By: manfred

Traps need to make sense. Somebody must of made it for a specific purpose.

by manfred
210xp
10 replies
9722 views
1 HoH
MoonHunter
Citadel Advice By: MoonHunter

If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here.

by MoonHunter
150xp
11 replies
28411 views
MoonHunter
Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter

You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.'

by MoonHunter
200xp
7 replies
12682 views
2 HoHs
MoonHunter
More Boo! By: MoonHunter

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

by MoonHunter
390xp
23 replies
14852 views
3 HoHs
MoonHunter
BOO!!! Horror effect in a game... By: MoonHunter

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

by MoonHunter
330xp
16 replies
13800 views
3 HoHs
MoonHunter
Setting Up a Campaign Climax By: MoonHunter

Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

by MoonHunter
135xp
9 replies
13464 views
1 HoH
Strolen
Treasure. It happens By: Strolen

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

by Strolen
290xp
14 replies
11102 views
1 HoH
MoonHunter
Getting players information... World Packs By: MoonHunter

World Packs are the ONLY WAY TO GO!

by MoonHunter
365xp
27 replies
19164 views
MoonHunter
Follow in MoonHunter's Footsteps: 10 Steps to Better Posts By: MoonHunter

Follow in MoonHunter's Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.

by MoonHunter
240xp
10 replies
12837 views
2 HoHs
MoonHunter
Five Best Tips for Posting on Strolen's (and Other Places) By: MoonHunter

If you are new to the site, you might want to read this post.

by MoonHunter
460xp
21 replies
14126 views
5 HoHs