Articles
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Starting a Campaign the MoonHunter way. By: MoonHunter
Starting a Campaign the MoonHunter way, what more is there to say? |
by MoonHunter
190xp
21
replies13596 views 2 HoHs |
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Lights, Camera, Action By: MoonHunter
What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game. |
by MoonHunter
240xp
11
replies9066 views 2 HoHs |
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It's midnight (GM time crunch) By: MoonHunter
Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you're planning a game. The problem is you only have a world map. You don't want to disappoint everyone by letting them show up with no game to play, what do you do? |
by MoonHunter
165xp
10
replies8339 views |
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The Ten Commandments By: MoonHunter
Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming. |
by MoonHunter
220xp
50
replies25468 views 2 HoHs |
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Swords. Why does it always have to be swords? By: MoonHunter
Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords. |
by MoonHunter
430xp
50
replies16897 views 6 HoHs |
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Writing a Campaign Setting Sourcebook By: MoonHunter
Getting a campaign setting sourcebook published is for many game masters the ultimate dream. |
by MoonHunter
65xp
4
replies17898 views |
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It is not a Genre (Sci-Fi) By: MoonHunter
Starships, Laser Beams, Computers, and Aliens do not Science Fiction make! |
by MoonHunter
100xp
6
replies5470 views |
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Comprehending warfare By: manfred
The research reported on in this essay seeks to understand more about the judgment that there is 'the time for war' in the belief that only such understanding will enable us to more effectively constrain the use of warfare. |
by manfred
75xp
7
replies5675 views |
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So You Want to Publish a Game By: MoonHunter
Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc... |
by MoonHunter
325xp
24
replies11411 views 4 HoHs |
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War is coming! By: manfred
Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war. |
by manfred
410xp
17
replies11835 views 7 HoHs |
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How A Trap Should Really Be Put Into An Adventure By: manfred
Traps need to make sense. Somebody must of made it for a specific purpose. |
by manfred
210xp
10
replies9722 views 1 HoH |
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Citadel Advice By: MoonHunter
If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here. ![]() |
by MoonHunter
150xp
11
replies28411 views |
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Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter
You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.' |
by MoonHunter
200xp
7
replies12682 views 2 HoHs |
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More Boo! By: MoonHunter
More Viceral Tips for Horror Gaming! This piece is dedicated to Captain Penguin |
by MoonHunter
390xp
23
replies14852 views 3 HoHs |
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BOO!!! Horror effect in a game... By: MoonHunter
[VO: Vincent Price ] |
by MoonHunter
330xp
16
replies13800 views 3 HoHs |
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Setting Up a Campaign Climax By: MoonHunter
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities. |
by MoonHunter
135xp
9
replies13464 views 1 HoH |
![]() Strolen
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Treasure. It happens By: Strolen
Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it. |
by Strolen
290xp
14
replies11102 views 1 HoH |
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Getting players information... World Packs By: MoonHunter
World Packs are the ONLY WAY TO GO! |
by MoonHunter
365xp
27
replies19164 views |
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Follow in MoonHunter's Footsteps: 10 Steps to Better Posts By: MoonHunter
Follow in MoonHunter's Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites. ![]() |
by MoonHunter
240xp
10
replies12837 views 2 HoHs |
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Five Best Tips for Posting on Strolen's (and Other Places) By: MoonHunter
If you are new to the site, you might want to read this post. ![]() |
by MoonHunter
460xp
21
replies14126 views 5 HoHs |