Articles

manfred
How A Trap Should Really Be Put Into An Adventure By: manfred

Traps need to make sense. Somebody must of made it for a specific purpose.

by manfred
210xp
10 replies
9132 views
1 HoH
MoonHunter
Citadel Advice By: MoonHunter

If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here.

by MoonHunter
150xp
11 replies
27709 views
MoonHunter
Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter

You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.'

by MoonHunter
200xp
7 replies
11963 views
2 HoHs
MoonHunter
More Boo! By: MoonHunter

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

by MoonHunter
390xp
23 replies
13832 views
3 HoHs
MoonHunter
BOO!!! Horror effect in a game... By: MoonHunter

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

by MoonHunter
330xp
16 replies
12886 views
3 HoHs
MoonHunter
Setting Up a Campaign Climax By: MoonHunter

Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

by MoonHunter
135xp
9 replies
12951 views
1 HoH
Strolen
Treasure. It happens By: Strolen

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

by Strolen
290xp
14 replies
10126 views
1 HoH
MoonHunter
Getting players information... World Packs By: MoonHunter

World Packs are the ONLY WAY TO GO!

by MoonHunter
365xp
27 replies
16946 views
MoonHunter
Follow in MoonHunter's Footsteps: 10 Steps to Better Posts By: MoonHunter

Follow in MoonHunter's Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.

by MoonHunter
240xp
10 replies
12007 views
2 HoHs
MoonHunter
Five Best Tips for Posting on Strolen's (and Other Places) By: MoonHunter

If you are new to the site, you might want to read this post.

by MoonHunter
460xp
21 replies
12908 views
5 HoHs
MoonHunter
MoonHunter's Top Tips for 2003 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
495xp
18 replies
25254 views
8 HoHs
MoonHunter
MoonHunter's Top Tips for 2004 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
155xp
8 replies
10013 views
MoonHunter
MoonHunter's Top Tips for 2005 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
165xp
9 replies
10911 views
Ancient Gamer
Social Tricks for the GM By: Ancient Gamer

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

by Ancient Gamer
315xp
26 replies
8374 views
2 HoHs
Ancient Gamer
Loot and Rewards By: Ancient Gamer

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn't true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

by Ancient Gamer
310xp
37 replies
35264 views
4 HoHs
MoonHunter
World Building 102: Environment building the MoonHunter way By: MoonHunter

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

by MoonHunter
400xp
23 replies
14862 views
5 HoHs
Strolen
Longbows By: Strolen

Does your character use the longbow? Here are some ideas to make the use of the longbow more realistic and more fun. It doesn't have to be just another weapon. The longbow is a specialized weapon with many characteristics that make it unique and fun to role play with.

by Strolen
415xp
27 replies
17005 views
7 HoHs