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Gossamer's Profile

Our Author's latest news and articles.

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Gossamer - Social Profile

- Grand Duke of Scrawling

For Next Level: 4389xp of 11760xp complete.
4389xp

Hall of Honour

5 HoH

Golden

0 Golden

Quests

3 Quests
- RANDOM
Lifeforms | 160xp

Drowner Lice

-'He's dead, Jim. Drowned, from the looks of it.'

-'Cramps? Swimming too soon after a meal?'

-'No, but something got a meal alright.'

- RANDOM
Items | 185xp

The Helmet Of BEES!

What used to BEE the crown of an old dwarven king has now BEEn made a portable BEE-hive.

- RANDOM
Articles | 235xp

But they're only minions...

A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?

And if so, what can we do to change it?

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Guilds
“ The gold hoops and rings that sailors wear are to throw into the sea if there is a storm. These are bribes to the sea gods to let them live through the storm.”
Drackler
“ A rumour of the knights of some powerful king that sleep until danger threatens the kingdom. The truth is that they were rebels, trying to split the kingdom. Once captured they were put into an enchanted sleep, protected from age and harm, until their aims have been carried out by others in which case they will awaken. There is a loophole in the spell in that trying to take one of their weapons will also awaken them.”
Cheka Man
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
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