In the town of Eon, children are born without names. They must earn a name by doing someting great before age twelve or they are banished from Eon
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Ideas - Society/ Organization
November 30, 2004
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Golden coins that turn to lead within a few hours of being taken from their place of origin, causing a lot of trouble for whoever spends them.
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Ideas - Items
November 15, 2004
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What if when a character died and the price to bring him back into the world was to allow an evil or good version to be placed in the world with the sole purpose of killing the character that just got its life back? The copycat character would die apon completeing his mission.....or would he?
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Ideas - System
November 2, 2004
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An African tribe called the Ik throws their children out of their homes once they turn 3. They are left to fend for themselves with no help from their parents at all, and to survive, form groups with others their age. These groups only last a few years, and every so often the individual will join a completely different group.
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Ideas - Society/ Organization
October 13, 2004
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Feral teenagers:



Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.



A regression into a fantasy childlike state.
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Ideas - NPCs
October 12, 2004
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There is a place where there are living dinosaurs but in miniture.So there are foot long Tyranosaurus Rex's and four foot long Brontosauruses, for example.
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Ideas - Locations
September 19, 2004
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Beware of towns afflicted with Time Cancer.

For every second you progress through time, an infected town goes back 48 hours. Old buildings slowly become new, then incomplete, and finally just a frame and foundation, giant old trees turn to saplings, birds hatch into eggs.

one must not linger in a chrono-cancerous village for too long, before you know it you'll be a fetus. Tme cancer in unstoppable, no cure or treatment is knwn, it eats through the past until the inhabitants of a village turn into primordial protein ooze
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Ideas - Locations
September 5, 2004
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Trapped in his tomb, but alive, the God of Pain awaits his uleashing, said to be at the end of the world, he uses his only powers he can and calls to him 2 people, a man and a women to reliquish him from his prison. The man and the women, decieved by them thinking it a person trapped, go after to help the God of Pain unwittily and let him destroy the world
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Ideas - Plots
September 4, 2004
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by Goto Author View Single
a child is born and he is discovered to be a god and they need him to complete a ritual to end all evil, if the one true evil gets hold of him then he will use his life source to end the world, he is ocumpained by three warriors to help him on his way,
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Ideas - System
September 2, 2004
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A demon in human shape that murders travellers, however, he can only travel a certain distance from his home.One the adventures have passed that point, he is no threat to them.
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Ideas - Lifeforms
September 1, 2004
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The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by 'rewarding' them with an insane magical weapon



eg:

Agrophobic, refuses to come out of the scabbard without a strength check to draw it.



Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc



Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion



the possibilities are endless
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Ideas - Items
August 23, 2004
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From an episode of Justice League Unlimited:



The God of War creates a giant, unstoppable robot (golem, animated armor, etc.) as a weapon for one side in a civil war; his purpose is to prolong the war and create suffering and war among humanity.

Quote from Ares in that episode, which would go well with this idea: 'That's all you mortals are good for! To fight and fight and fight until there is nothing left but charred land and blood and bones, and to end it all and then start again with the next generation!'
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Ideas - Plots
August 22, 2004
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When someone befriends an animal, s/he obtains the ability to unite their souls together and take on the form of that animal as well as its abilities. S/he also gain some properties of that animal even when they are no keener t transformed, such as resistence to cold or senses. If s/he really wants to s/he can half transforms taking on characteristics of the animal and their normal form
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Ideas - System
August 18, 2004
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Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them
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Ideas - Lifeforms
August 17, 2004
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Elven Light Horse - a lithe and small animal well suited to the forest home of the elves. It has semi-cloven hooves, a longer tail, like that common to unicorn illustrations, and always a snow white pelt. Lives inthe forest, able to stand on back legs to crop leaves from the lower branches of trees. Shy and easily frightened, but at peace when around elves.
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Ideas - Lifeforms
August 14, 2004
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Dwarven Mountain Pony - a small, and hardy animal well suited to living in the mountains and highlands. Able to subsist on grass and brush, with hard hooves, and nimble feet. The dwarves use them as pack animals, and to pull ore carts, and to drive bellows for their furnaces. Never ridden as dwarves like to keep both feet firmly on the ground. As stubborn and tough as the dwarves themselves. Also only about 12 hands tall (1 hand=4 inches)
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Ideas - Lifeforms
August 14, 2004
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The Orcish Mustang - a semi-wild horse tamed and domesticated by orcs to serve as their mounts. Large, strong bodied, and fearless as they live among orcs. On the other hand, bad tempered, with teeth problems, sometimes have hoof problems, and agressive. In lean times, or when an animal dies, the orcs suddenly have a dearth of meat, and hide to work with.
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Ideas - Lifeforms
August 14, 2004
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Orcs record their deeds through symbolic mutilation, scarring and tattoo. Perhaps creating the medium of skin as art, which humans followed later. Perhaps tattoos remind the elves of orcs and make them angry...
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Ideas - Society/ Organization
August 14, 2004
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Orcish currency is derived from glass beads. The art of glassworking is well beyond them, but perhaps the orcs have something of value to the civilized races, such as animal pelts, and well made axes, and bows. The humans trade beads for the goods, and the orcs will trade the beads amongst themselves as a form of their own currency. Perhaps they value blood red beads above all others, or animistic orcs favor beads in the colors of their gods.



Inspired by Indian trade beads, some of which could be quite ornate and beautiful. Most North American Indian beads were made in Italy. Surprise!
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Ideas - System
August 14, 2004
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A wand that can be used once a day to stop Time for thirty seconds.Enough time to take a weapon or a wizard's staff, dodge a fireball,get a head start whilst running away,ect.
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Ideas - Items
August 12, 2004
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