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Reed's Profile

Our Author's latest news and articles.

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Reed - Social Profile

- Master of the Plain Thought

For Next Level: 195xp of 970xp complete.
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This card when used in a strange ritual lets you talk to one dead person, but there is a catch

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“ To Dougles Nye money is power, a powerful wizard only newly into lich-hood Originally the son of servants to a noble family, yet he found that life humiliating. 'How could anyone stand to serve another?' he often wondered. His father, was a greedy man who offered an explanation one day 'It's all for the coin, every demanding, humiliating thing. It's for the coin, boy.' So when Dougles began developing the potential for magic, he found a way out of a life of servitude. Learning magic though stolen books, he made his escape. Taking the all the possessions of the lord's vaults with him. He set out to gain as much money as possible. His gifts for magic allowed him many advantages other merchants could only dream of. Capitalized on the use of deviation magic, allowing him to always having what the city he is in needs most, whether that is wheat or weapons, poison or drug doesn't matter to him. Some would say he follows war, disease, famine, and political strife like a vulture looking for a nice carcass to claim. What they don't know is he has a hand in the conflict he supposedly follows. Assassinating ruler to incite wars, casting spells that decimating crops, acting as an information broker to both sides in a conflict. Dougles is known as a man who can get what you need to some, to other a monster who capitalizes on the suffering of others. The lich know as Dougles Nye, prefers the title 'The Merchant of Death' for that shows just how much power money has earned him.”
celticring
“ When night falls, we find peace in the knowledge that daytime will return soon, and vice versa. But what if the world was split: daytime and night are two different, coexistent worlds, each with it's own laws and rules. At dawn and sunset, our soul switches to inhabit our other being, our 'twin'.”
Enthroned Carcass
“ One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?”
Murometz
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