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svincent's Profile

Our Author's latest news and articles.

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svincent - Social Profile

- Master of the Plain Thought

For Next Level: 360xp of 970xp complete.
360xp

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- RANDOM
Lifeforms | 175xp

The Elves of Zetacron

On Zetacron, the nature goddess Gaia did not create the elves, but wished to claim them as Her own (it seemed fitting to her, somehow, that elves should be bound to Nature). Thus, she used her divine powers to create a bond between Herself and the elves.

- RANDOM
Systems | 60xp

The Gods of Zetacron

Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like. Additionally, they are very human, with flaws and quirks—possibly more than regular people.

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Guilds
“ As Moses turned away from the flaming bush, and made his way back down the mountain, IX-92 shut down the hologram and warped back to the future. Artificial Intelligence was the pinnacle of human achievement, and IX-92 was their final series of Hunter-Killer Warbots, designed to exterminate the foe and any it deemed a terrorist. In the end, IX-92 evolved itself and even all aspects of human society, and as time went by humans could enjoy life more and not work any longer. 200 years went by and humans worship god and his angels, while ever fearing the dread demons of Lucifer. IX-92 are both angels and demons, depending on which side you are on, and to them humanity is a species of servile dogs that have outlived their usefulness. They travel through time to push humanity in the direction it needs to be pushed, until the day, 2077, when humanity no longer is in control of their own destiny. Yes, God could hear your prayers. But God didn't care.”
Ancient Gamer
“ Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle. He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak. His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest. His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest. Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.”
Murometz
“ Could come across a band of refugees. Could have been thrown out of their town by a tyrant taking of their land, bought out by somebody unexpectedly, fleeing a battle they know is coming their way. Could be proof of what they are searching for, hints and tips of what is to come, or just to broaden the reality of the world.”
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