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svincent's Profile

Our Author's latest news and articles.

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svincent - Social Profile

- Master of the Plain Thought

For Next Level: 360xp of 970xp complete.
360xp

Hall of Honour

2 HoH

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- RANDOM
Lifeforms | 175xp

The Elves of Zetacron

On Zetacron, the nature goddess Gaia did not create the elves, but wished to claim them as Her own (it seemed fitting to her, somehow, that elves should be bound to Nature). Thus, she used her divine powers to create a bond between Herself and the elves.

- RANDOM
Systems | 60xp

The Gods of Zetacron

Context: The gods of Zetacron are physically present in the world. You can go and meet them if you like. Additionally, they are very human, with flaws and quirks—possibly more than regular people.

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“ I have heard (from an Afghan man that I know) that in Afghanistan, they will construct kites, and then tie or tape pieces of glass and shards of pottery to the kite-strings and have 'kite-battles', where they try to use the sharp shards on their kite-strings to cut the opponent's strings.”
CaptainPenguin
“ The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead. 'CRAZY DANCING HOES!!' If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves. The show involves six ordinary, animated hoes 'dancing' on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute. If asked how the trick is accomplished the farmer demurs, not wanting to share his 'secret'. 'If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance.' In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts. Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.”
Murometz
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
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