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Essus's Profile

Our Author's latest news and articles.

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- Thane Adept of Plentiful Musings

For Next Level: 435xp of 2955xp complete.
435xp

Hall of Honour

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- RANDOM
Locations | 65xp

House of the Abbot

Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.

- RANDOM
NPCs | 50xp

Wasp

A bald, runic-tattoo covered elven mercenary who looks out only for himself.

- RANDOM
NPCs | 45xp

Aruziel Vlorain

He devoted his existance to the destruction of the undead, and the demonic Lord Diavolo in particular. Now, thousands of years later, he must fight himself to fight the darkness.

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“ When you sleep, your soul briefly returns to the place where it was created/goes to when it dies, and seeks nourishment. Everybody's soul is created with a little link (or you could say a greater entity calls it back) to that place so that it can return easily, but upon death, the soul returns via that and annihilates the link as if returns. Also, as an added thingy, you could say the entity supplying the link, or residue of the links themselves, (whichever) is the source of all arcane power.”
DaWergyling
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”
sirgarberto
“ Elves are not actually aloof. They are actually extremely family-based and insular, and often intermarry inside their families, making them uncomfortable around those not of their family. Therefore, they shield themselves behind pretended aloofness and coldness until they are comfortable in others' company.”
CaptainPenguin
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