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The population of a forested kingdom never reveal their names to any but their immediate family, and consider it a grave mistake when others do so.
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Ideas - Society/ Organization December 27, 2003 |
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One morning, the sun does not rise. It seems that a great darkness has settled across the kingdom - at first, it is merely an inconvenience, but as time passes and plants begin to sicken and die, some action must be taken. As the deluded King plans the sacrifice of fifty tender virgins in the name of the Sun God, rumours spread of an ancient barrow uncovered in the hills...
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Ideas - Plots December 27, 2003 |
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The small coastal town of Her-Desh has vanished - the bay where it once stood is now unspoiled countryside. Moreover, the locals claim to have never heard of the place. Perhaps the Priests of the local Temple can shed some light on the mystery...
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Ideas - Locations December 27, 2003 |
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Poison can only ever be the tool of a murderer - as such, alchemists are tightly regulated by the Crown, and anyone found in posession of an unknown substance is forced to taste it themselves.
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Ideas - Items December 27, 2003 |
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In the Temple Square of The City, where the nine Greater Gods have their houses of worship, a sudden flash of light blinds (perhaps permanently) all those who are nearby. When the light has faded, a tiny, naked baby is lying in the doorway of each Temple. The Gods, it seems, have come into the world - but why?
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Ideas - Plots December 27, 2003 |
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A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?
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Ideas - System December 15, 2003 |
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A culture must hide its hands in the arm of their clothing as a sign of respect and peace. When approaching somebody you show them respect by crossing your arms and hiding the hands in the shirt sleeves. Nobody worries about hidden knives and such, it is the threat of magic that this custom was created to prevent.
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Ideas - Society/ Organization December 12, 2003 |
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Shadows, Mirrors and Flames. Three things we have all seen and not given much thought to. What if in each of these things you could find entire alternate planes of existance? Shadows move but what they are shadowing does not. Mirrors show us what others can easily see. Flames dance and twirl inviting you to dance only to scorch you when you get close. These three things hold much mystery. What if you could harness their powers? Heh...
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Ideas - System November 28, 2003 |
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'AIEEEEE! YAI-YAI-YAIEEEEEE!'Loud war-screams shatter the silence of the forest. The party, scrambling quickly over the thick forest floor, are ambushed by savage elves, dropping down from the trees and rock outcroppings. Their hair is cropped into mohawks and their arms are striped with tattoos. They attack, and scalp unfortunate victims. |
Ideas - Plots November 15, 2003 |
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In the middle of the sky over the land of Dankij there is a door. The door is fixed in an upright position and appears to be fastened to the very sky itself. Worldwide rumors say it has been there since The Creation. What could be behind this door?
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Ideas - System November 13, 2003 |
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A large bamboo like plant grow on a shoreline. Rather than growing round like conventional bamboo, this type of grass is shaped more like celery, and mature stalks just need the ends trimmed for ready made canoes.
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Ideas - Lifeforms November 5, 2003 |
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The party comes across a nice hermit in the woods. He gives them food and lodging for the night. They awaken to his terrified screams. 'East! It's east! Stop it! It'll kill us all!' The poor horror-stricken hermit dies thrashing in agony, one boney arm outstretched, his finger pointing to the east.
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Ideas - NPCs November 3, 2003 |
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A certain patch of forest is well known for causing anyone who ventures into it to suddenly go blind. Once they leave the area their vision returns. Rumors of treasure hidden within.
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Ideas - Locations October 17, 2003 |
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Real World: some Indians in the Amazon treat their eyes with a traditional potion applied with palm leaves. Brutally painful, the drug alters vision, giving the jungle's dense green walls greater texture and dimension. You could adapt this to desert or swamps, or other hard to navigate regions.
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Ideas - Items September 22, 2003 |
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King dresses as a commoner occasionaly and makes his way through the town. It is an unknown occurance so nobody expects it. This time he is mistaken for a thief and jailed. Not wanted to reveal himself, and always curious for the experience, he allows himself to be arrested. PCs also get arrested for something, probably guilty but pay a fine. How they act towards the 'king' could greatly change how their first meeting will be as the players always meet the king at some point.
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Ideas - NPCs September 12, 2003 |
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There is a race of beings that have endless lifespans. Because of their eternal existence, the only forms of time which they understand are being and non-being. They do not understand words or ideas such as past, future, present, yesterday, today, tommorow, then, now, when, until, ect. They do understand yes, no, live, die, on, off, there, not there, existent, non-existent, ect.
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Ideas - Lifeforms July 22, 2003 |
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A nation was conquered and the conquerers took control and put themselves in all positions of authority. One major problem, the new rulers and the now peasant/ruled class speak entirely different languages.
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Ideas - Locations July 10, 2003 |
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Recently, agents of a necromancer's guild known as the Guild of Morticians have been seen slinking around the graveyards in the metropolis of Jeffsport. They have been seen with many small undead creatures, leading to speculation that someone may be digging up the corpses and selling them to the Guild of Morticians. The Jeffsport Civil Authorities Office and various splinter groups thereof, including the famous Blue Lampsmen (the Jeffsport city guard), have issued a bounty of 100 silver pieces for information leading to the capture of whoever is selling the corpses to the necromancers, and a 30 gold piece bounty on any member of the Guild of Morticians.
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Ideas - Plots July 5, 2003 |
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In a small farming community, the only way to cross a river is to basically pole vault across. A small section of river has a small raft on a string to pull items across but for a person to cross they must use one of the many provided poles. Might be interesting seeing what the players do when they come across it. Villagers do it all the time so are skilled and can do it with ease.
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Ideas - Locations July 5, 2003 |
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Asclepius' flies are similar in size to the ordinary housefly, but they are white, with crimson eyes (ugly little creatures). Unlike most flies, however, they are not diseased, in fact their remarkable immune system contains agents which tackle even human illnesses. This is the source of their white colouring also. The standard technique for capturing them, to use their juices, is to tempt one onto the palm of one's hand and then to quickly wring your palms, then rub the mush onto the afflicted area. This is not for the squeamish, but has definite healing possibilities.
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Ideas - Lifeforms July 3, 2003 |