A Cloak of Shadows that causes mushrooms to grow in its own shadow. A crouching theif might find himself in a ring of poisonous toadstools, an interesting thing for a sentry to find after the thief has left hiding place.
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Ideas - Items
June 6, 2005
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The spellbook of a long dead wizard that has gained the ability to read itself and cast spells from itself. If could be amazingly powerful as an ally, or use its magic to manipulate and rule a kingdom.
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Ideas - Items
June 5, 2005
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by Goto Author View Single
The party wakes up in an inn around a table with wine goblets near at hand. They have forgotten all that happened the last day. As they seek to find the truth they come in contact with a man that gives them a job which pays quite nicely.

When they have finished with this rather dubious assignment they are invited to dinner by the the man...

Deja Wu?
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Ideas - Plots
June 4, 2005
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by Goto Author View Single
The PCs are sent with a diplomat to another country to protect him and do his bidding. There may be some espionage, rescuing, downright bullying, etc. Could make a nice medieval, special operations background.
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Ideas - Plots
June 4, 2005
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by Goto Author View Single
One of the PC's falls in love with a woman who happens to be a necromancer...perhaps she/he is allied with a group working against the PCs?
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Ideas - Plots
June 4, 2005
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by Goto Author View Single
A caravan is traveling through the desert. The party is hired to capture a man who is in the caravan, and it must be done quietly, so that nobody else knows. They are given the man's name, and the fact that he is a mage, but no other information about him. The catch is that the caravan consists of ten wagons, with at least thirty or forty guards.
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Ideas - Plots
June 4, 2005
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A lizard race that is basicly Good rather then Evil, is being attacked by evil humans that want control of their river.
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Ideas - Plots
May 31, 2005
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A small, primitive village has yet to discover fire, which is a good thing because there are highly flammable (but not otherwise dangerous) gasses in the air. The heroes, blissful in their ignorance, don't know that and think it a wonderful idea to show the locals open flame.
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Ideas - Locations
May 27, 2005
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Unbeknownest to the character, he is in the royal bllodline. Suddenly the majority of royals fall ill and die, and the hero is left with the crown, but no experience or idea of what to do.
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Ideas - Plots
May 27, 2005
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A Deity of some sort has unleashed a plague of bookworms or something like that in the area. Almost all spellbooks are destroyed, along with bardic and historical books.
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Ideas - Lifeforms
May 27, 2005
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When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.
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Ideas - Items
May 18, 2005
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A magic speaking sword of great power-which is also a racist, obnoxious and unpleasent, so much so that those who carry it often *gag* the hilt of it, the taking part, with cloth to shut it up.
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Ideas - Items
May 12, 2005
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You've probebly heard of the real Thomas Hopkins, Witchfinder-General, who hunted down and hanged suspected 'witches'. What if there was a world/realm where magic was normal, and it was the non-witches and non-wizards who were hunted down and hanged as inferior beings?
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Ideas - Society/ Organization
May 9, 2005
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A race of halflings has lived so long underground that their skin has taken on the color and texture of cauliflower, they are called the Cauliflower or the Mushroom People for their skin and aversion to light.
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Ideas - Lifeforms
May 5, 2005
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The blood of a dragon is vital in the creation of potions of longevity. The liver could used to cure any disease or ailment, while the heart could restore a PC to full and complete health, despite their age, or injury.
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Ideas - Items
April 30, 2005
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A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.
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Ideas - NPCs
April 28, 2005
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Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.
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Ideas - Items
April 21, 2005
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During big fights in the arena or gladitorial ring between two well known or important warriors. When one looses and dies, the crowd throws copper coins into the arena for the slain warrior to take with them on their passage of death. This is to make their passage and afterlife richer and less troubled. It is a sign of respect.
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Ideas - Society/ Organization
April 19, 2005
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Woodrats - In a fantasy realm of cooshee (elven dogs/cats) it is to be expected that there is some sort of elven vermin. These mercurial rats are lightning quick, and are capable of hiding in plain sight. Other than this, they have no special ability.
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Ideas - Lifeforms
April 14, 2005
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Orcela - Also called an Orc-Cat, these robust and semi-feral felines are twice the size of normal house cats and are often seem in the retinue of orcish settlements. The animals are fast and mean enough to survive among the adolescent orcs while keeping the scavengers and rodents at bay.
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Ideas - Lifeforms
April 14, 2005
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