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Sentinel's Profile

Our Author's latest news and articles.

18

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Sentinel - Social Profile

- Guild Master of Idea Hounding

For Next Level: 5111xp of 6860xp complete.
5111xp

Hall of Honour

1 HoH

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- RANDOM
Items | 35xp

Kite Shield of Caladin

The Kite Shield of Caladin, passed down to son from father in the Whitewing Family...

- RANDOM
Items | 25xp

Sword of Anawaith

The Sword of Anawaith, named where it resides in the Ranger Guild of Anawaith...

- RANDOM
Items | 50xp

The Pen of the Fox

A pen? Yes, a pen. It has long been a treasured item for forgers who would like to have their hands on it...

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Guilds
“ In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.”
Spark
“ One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?”
Murometz
“ Adventurers are to capture an unknown monster for examination (for a sage or wizard) but they are themselves captured by the monsters, and researched.”
manfred
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