Level 9 - Guild Master of Idea Hounding
The magic in my roleplay system is based around gemstones. It started off with the fact that wizards could use gems to regain lost mana: essentially, the gems were nothing more than glorified potions of mana. Since then I've managed to expand the uses of gems considerably and make them much more integral to the magic system; however, I still feel there is a lot more that I could do with them if I could only think of it! Basically, I'm asking for any ideas and suggestions that people have on how to make the gems and magic more interlinked.
When the great ice-sheets covered the north, life retreated before them, but some species stayed and endured. Whilst man huddled around fires in his caves, mighty beasts roamed the tundra: the Woolly Mammoth, the Woolly Rhinoceros...and the Woolly Wyvern.
The Pillar of Zech is a quasi-Masonic secret society that exists throughout the continent of Laurentia. The goals of the Pillar are the active promotion of the Seven Princely Virtues (courage, honour, independence, intelligence, integrity, piety and revenge) across the world.