Scrasamax's Organizations - ( 162 )
|   Scrasamax | Zegrig and the Green Gaunts  By: Scrasamax the Green Gaunts are a disturbing tribe of hobgoblins, noted for their quiet natures, extreme violence, and frightening cunning. Zegrig is their leader. | by Scrasamax 50xp1186 views | 
|   Scrasamax | The Mercermen  By: Scrasamax Incomplete, used in home game and ties in well with Romantic City | by Scrasamax 50xp9348 views | 
|   Scrasamax | But They Aren't Guilds  By: Scrasamax  A standard feature of genre fantasy, isekai, and the LitRPG genre is that everything is run by guilds. | by Scrasamax 50xp9848 views | 
|   Scrasamax | The Adventuring Chapters  By: Scrasamax The Great Adventuring Guilds have grown across Cridhedun, and have become too large to exist as they began. Now, they have Chapters. | by Scrasamax 50xp9423 views | 
|   Scrasamax | The New Guard  By: Scrasamax A change of power in the Land of Shadows offers portents of a new age of strife | by Scrasamax 47xp9396 views | 
|   Scrasamax | The Brotherhood of Ash  By: Scrasamax The Brotherhood is an elite and incredibly secretive organization that has been a force of frightening martial power, and exists independent of any and all guilds, noble houses, or other military organizations. They are known to be few in number, terrifying in combat, and answer to no man, no lord, no god, but their own conscience. There are outstanding rewards for anyone who is able to unmask an Ash Brother or determine anything who they are or where they come from. This is compounded in difficulty because the Brotherhood is zealously Good in alignment and only monsters, tyrants, and criminals find out how good they are at fighting. | by Scrasamax 50xp9527 views | 
|   Scrasamax | Concordian Dawn: Primer  By: Scrasamax So when I wrote the first Concordian Dawn I was pretty busy with the notion of getting in on ripping Firewalk Game's $200,000,000 failed shooter Concord. I did the dossier, and had a blast pulling in so much of my Cosmic Era material to flesh out (weakly) the game roster that I completely left out the details of the organization I put together in my imagination. So, here is that information. | by Scrasamax 70xp1
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|   Scrasamax | VendoMat Corp (VMC)  By: Scrasamax VendoMat is a vending machine and dispensary supply corporation, one of just many | by Scrasamax 70xp9568 views | 
|   Scrasamax | Morngorrald Yard  By: Scrasamax A highly respected martial combat school in Terrasquestone | by Scrasamax 45xp9440 views | 
|   Scrasamax | The Other Council  By: Scrasamax 7 members of the Other Council in Terrasquestone | by Scrasamax 75xp10428 views 1 HoH | 
|   Scrasamax | Maenad Corps  By: Scrasamax A terrorist faction in the EuroZone/Wasteland region of the CE | by Scrasamax 75xp9914 views | 
|   Scrasamax | Lord Firethorn's Tea  By: Scrasamax In Terrasquestone there are few things more exciting, scandalous, and subversive than Lord Firethorn's Tea | by Scrasamax 75xp10406 views 1 HoH | 
|   Scrasamax | The Lords of Terrasquestone  By: Scrasamax What being a Lord of Terrasquestone entails, what it means, and what is required | by Scrasamax 73xp9138 views | 
|   Scrasamax | Project Eternity  By: Scrasamax Project Eternity was built on the same architecture as Project Infinity, but had different goals. Where Infinity and its associated Matrix Maia, Eternity was a survival/horror simulation to determine how long isolated groups of people could survive under extreme hostile conditions with little to no outside support. | by Scrasamax 64xp2174 views | 
|   Scrasamax | 4 Relics of the Ealamassian Empire  By: Scrasamax The Ealamassian Empire stretched over 1100 leagues by seven hundred leagues and persisted for nine centuries before succumbing to the relentless barbarism and hostility of its neighbors. They reached almost mythical heights of magical advancement, mathematics, astronomy, agriculture, metallurgy, and thaumaturgy before their fall. | by Scrasamax 44xp1
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|   Scrasamax | Intrasolar Commerce Commission  By: Scrasamax The trade and commerce commission of the Solar system | by Scrasamax 70xp1975 views | 
|   Scrasamax | Hypercaedes  By: Scrasamax One of the more strange phenomena of the Cosmic Era, Hypercaedes is a place, a product, a mystery, and something ultimately terrible. | by Scrasamax 45xp2372 views | 
|   Scrasamax | Das Engelmacht  By: Scrasamax A criminal/terrorist organization that operates in Europe | by Scrasamax 40xp2136 views | 
|   Scrasamax | The Guilds of Folly  By: Scrasamax The city-state of Tir Fhortun has a bit of a problem. It has guilds, too many guilds, actually. And they aren't getting along. | by Scrasamax 75xp1
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|   Scrasamax | Office of Economic Stability  By: Scrasamax Also known as the OES, one of the last efforts of the United States of America during the decline of the Petroleum Era and the Resource Wars, also a contributing factor the growth of arcologies and arco-cities | by Scrasamax 60xp1
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