aerospace Freetext

Scrasamax
February 17, 2019
Hits: 193
Comments: 2
Ideas: 1
Votes: 1 / 4.000000
Orb Craft    Items  (SpaceShips)   (Campaign Defining)

Orb craft are a slowly emerging technological revolution in the Cosmic Era, spherical shaped vessels that completely ignore and rewrite the conventional rules of war.

Scrasamax
March 10, 2018
Hits: 675
Comments: 2
Ideas: 0
Votes: 1 / 5.000000
Ships of the Lunar Free State    Items  (SpaceShips)   (Combat)

Largely a progressive liberal non-violent nation, the LFS is not a push-over or a door mat. It also does not rely (entirely) on the Atlantic Federation Space Navy.

Scrasamax
February 9, 2018
Hits: 362
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
Mecha Jump Pack    Items  (Equipment Listing)   (Combat)

A variation of the Weaponoid Program

Scrasamax
July 16, 2016
Hits: 1061
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Captain Will 'Deadshot' Hiller    NPCs  (Scenario Based)   (Combative)

A remarkable pilot in the Atlantic Federation Aerospace Force, the Cosmic Era incarnation of Audie Murphy

Scrasamax
January 20, 2016
Hits: 1388
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Fuijin Kaze    Items  (Transports)   (Non-Magical)

Relying entirely on A-pods for flight, the Kaze class of aircraft is well known, and the Nipponese Fuijin is the best known Kaze type.

Scrasamax
March 15, 2015
Hits: 1810
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Aerostat    Locations  (Establishment)   (Other)

Habitats and stations that float

Scrasamax
January 3, 2015
Hits: 1934
Comments: 6
Ideas: 0
Votes: 3 / 4.500000
30 Military Vehicle Flaws    Articles  (Rules and Advice)   (Gaming - Genre)

Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.

Scrasamax
December 30, 2013
Hits: 4428
Comments: 5
Ideas: 1
Votes: 4 / 4.375000
Variable-Frame Aerospace Fighter    Items  (SpaceShips)   (Combat)

Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era

Selected Freetext

aerospace (8)


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Random Idea Seed View All Idea Seeds

Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp


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