The Adventuring Chapters
The Great Adventuring Guilds have grown across Cridhedun, and have become too large to exist as they began. Now, they have Chapters.
Naming Nomenclatures of the Guild of Adventurers-Upon-Return
At the Council of Thorosk, the Guild of Adventurers-Upon-Return addressed the fact that at that time, the Guild had grown too large, covered too much ground, and had too many members to still function as it had from its inception in Tir Fhortune. Under the direction of Guildmaster Allana Thorosk, two categories were created for the Chapters that would be split off from the Mother Guild. The first choice was Purpose, and the second was Method. A long proponent of the Prismatic School, Thorosk used the Sacred Prism to create the Purpose Colors, and these denote what the core purpose of each chapter is to be, or how they represent themselves.
Purpose
The Red Chapters denote themselves by using the color red, the name of something that is red, a type of red stone, a red adjective, whatever, to mark their purpose. Red Chapters exist primarily for combat, the pursuit of combat, and solving problems with hard, quick, decisive violence. This is the color of preemptive strikes, the Inquisition, marauders, assault specialists, and the like. Wroth
The Orange Chapters are scholarly in nature, and much more devoted to artisans and craftsmen. These Chapters pursue knowledge, libraries, archives, and the like. This is the color of teachers, trainers, librarians, and the like. Erudite
The Yellow Chapters are medical in nature and have healing as their prime focus, buffs and abjuration as their secondaries. These are the supporting guilds, and the ones best suited for dealing with disasters and major accidents, Amity
The Green Chapters might be assumed to be nature oriented, but this is not the case. Green Chapters are martial is nature, but organized military operations. If the Red Chapters are extreme violence, the Green Chapters are methodical organized violence. Dauntless
The Blue Chapters are focused on a specific cause, and are the activists, counter-insurgents, grassroots organizers, and generally consider to be the conscience of the greater Guild. Candor.
The Purple Chapters are organized around the Nobility and Royalty, and that's pretty much it. These chapters are strongly tied to thrones, they have a lot of money, a lot of clout, the best gear, and a very low amount of actual combat experience. Until you encounter an aggro Purple chapter and then you are reminded of how the ruling class got where they are. Regal
The White Chapters are organized around service and duty, orders that handle things that aren't dealing damage, supporting a specific group of people, or gathering knowledge. These are the servants, common craftspeople as opposed to the scholarly craftspeople of the orange chapters. Abnegation
and lastly, the Black Chapters. Should an existing chapter fall, turn to evil, or otherwise diverge from the Guild, they are labeled as a Black Chapter. This can range from literally turning evil, to getting in a feud and triggering a schism with the guild leadership. Fallen
Method
A weapon is the symbol of an aggressive chapter that is based on combat. Sometimes this is very on the nose, with something like the Crimson Spears or the Scarlet Scimitars being weapon-specific chapters of dungeon raiders and monster hunters. It can be less so with something like the Golden Halberds, a healing chapter noted for having a martial aspect and an aggressive hands-on approach to dealing with monsters and accidents.
A shield denotes a defensive chapter. The same applies to pieces of armor, armsmen titles, and the like. This is common for civic guard chapters.
Boots or shoes denote a service or commoner chapter.
Gloves or gauntlers denote protectors. This is different from a shield or armor. Defenders protect areas, while Protectors denote a specific individual, ideal, a single specific location, item, personage, etc.
A potion bottle, or similar container denotes an alchemy-based chapter. These are most commonly found in yellow or white colors, a rare few in orange.
Animals or monsters are common for chapters that lack a specific core method. These are more common, as most chapters are not focused on a single area of expertise.
Chains, manacles, and other tools of detention or torture usually denote a rogues chapter
Trees and other aspects of nature denote druidic, ranger, or similar nature aspected guilds.
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