Scrasamax's Systems - ( 112 )

Scrasamax
7 Meta-Level Magic Skills By: Scrasamax

Inspired by good and bad LitRPGs

by Scrasamax
45xp
2457 views
Scrasamax
How to Fish By: Scrasamax

A D20 System

by Scrasamax
50xp
2860 views
Scrasamax
7 Uses for Beast Cores By: Scrasamax

Seven things a beast core can be used for.

by Scrasamax
75xp
2990 views
1 HoH
Scrasamax
5/7 More Reasons Necromancy is Banned By: Scrasamax

follow up to Cheka

by Scrasamax
72xp
1 reply
3064 views
Scrasamax
Of Potions By: Scrasamax

Seven ways to limit potion abuse, or preventing players from shotgunning three gallons of potions before a fight

by Scrasamax
75xp
2947 views
1 HoH
Scrasamax
7 Alternate Versions of a Bag of Holding By: Scrasamax

As it says on the tin

by Scrasamax
99xp
1 reply
3180 views
1 HoH
Scrasamax
Dungeon Butler By: Scrasamax

spell list for a dungeon butler

by Scrasamax
50xp
3280 views
Scrasamax
With a Single Spell: Mage Armor By: Scrasamax

How to use a single spell as the centerpoint of a magic-using character

by Scrasamax
50xp
3164 views
Scrasamax
7 Things about Spawn Points By: Scrasamax

Places where monsters routinely appear are called spawn points, and yes, this is the DungeonVerse incorporating video game mechanics into a working magical infrastructure

by Scrasamax
50xp
3633 views
Scrasamax
Necromancy in the DungeonVerse By: Scrasamax

No, necromancy is not a normal part of the DungeonVerse, it is actively bad and vigorously opposed by all powers that be, and for a good reason

by Scrasamax
50xp
1 reply
3296 views
Scrasamax
Beast Core Categories By: Scrasamax

A ranking system for monsters in the DungeonVerse

by Scrasamax
50xp
3419 views
Scrasamax
What is a Warren By: Scrasamax

A Warren is what happens when a concept, abstract, or ideal becomes embodied through magic, and accordingling becomes a place and a source of magic power

by Scrasamax
75xp
3744 views
1 HoH
Scrasamax
Cookery in the DungeonVerse By: Scrasamax

a cooking system for the DungeonVerse

by Scrasamax
75xp
1 reply
4028 views
1 HoH
Scrasamax
Crafts and Trades People of the DungeonVerse By: Scrasamax

It is no great secret, the Gyre is a place of terrible power, it bestows dark blessings and dark gifts to those who explore it. There is a thematic element of the student spending time isolated in the wild, free from distraction and civilization, and they hone their skill. Now these are almost always swordsmen or mystics who sit under waterfalls for days at a time.

The Gyre is a potent wilderness, and what skills are practiced there grow sharp with disquieting speed.

The cost is just risking your life.

Plenty of people venture in and never come out.

It is worth a second thought if you're a craftsman or artisan. Is the Gyre worth risking everything?

by Scrasamax
50xp
3608 views
Scrasamax
7 Dungeon Esoterica By: Scrasamax

aka 7 dungeon mystical processes only understood by those versed in Dungeon Gnosticism (dungeonology or lacumancy)

by Scrasamax
40xp
3679 views
Scrasamax
What is a Dungeon Core By: Scrasamax

Its a Philosopher's Stone

by Scrasamax
50xp
3491 views
Scrasamax
Of Monsters and Mana By: Scrasamax

A treatise on the fundamental nature of mana, magic, and monsters in the DungeonVerse

by Scrasamax
75xp
4029 views
1 HoH
Scrasamax
Is Equestria in the DungeonVerse??? By: Scrasamax

THIS IS YOUR FAULT CHEKA!!!

FRIENDSHIP IS MAAAAAAAAAAAGIC

by Scrasamax
42xp
1 reply
1757 views
Scrasamax
Victorious Charm By: Scrasamax

The Victorious Charm, or Charm of Victory is an enchantment added to weapons

by Scrasamax
40xp
610 views
Scrasamax
Bubble Charm By: Scrasamax

The Bubble Charm is a protective enchantment added to an accessory such as a ring, gorget, necklace, belt, sash, bracelet, or other such item.

by Scrasamax
40xp
680 views