Scrasamax's Systems - ( 110 )
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7 Uses for Beast Cores By: Scrasamax
Seven things a beast core can be used for. |
by Scrasamax
75xp
88 views 1 HoH |
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5/7 More Reasons Necromancy is Banned By: Scrasamax
follow up to Cheka |
by Scrasamax
72xp
1
reply128 views |
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Of Potions By: Scrasamax
Seven ways to limit potion abuse, or preventing players from shotgunning three gallons of potions before a fight |
by Scrasamax
75xp
92 views 1 HoH |
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7 Alternate Versions of a Bag of Holding By: Scrasamax
As it says on the tin |
by Scrasamax
99xp
1
reply372 views 1 HoH |
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Dungeon Butler By: Scrasamax
spell list for a dungeon butler |
by Scrasamax
50xp
435 views
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With a Single Spell: Mage Armor By: Scrasamax
How to use a single spell as the centerpoint of a magic-using character |
by Scrasamax
50xp
341 views
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7 Things about Spawn Points By: Scrasamax
Places where monsters routinely appear are called spawn points, and yes, this is the DungeonVerse incorporating video game mechanics into a working magical infrastructure |
by Scrasamax
50xp
716 views
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Necromancy in the DungeonVerse By: Scrasamax
No, necromancy is not a normal part of the DungeonVerse, it is actively bad and vigorously opposed by all powers that be, and for a good reason |
by Scrasamax
50xp
1
reply416 views |
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Beast Core Categories By: Scrasamax
A ranking system for monsters in the DungeonVerse |
by Scrasamax
50xp
539 views
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What is a Warren By: Scrasamax
A Warren is what happens when a concept, abstract, or ideal becomes embodied through magic, and accordingling becomes a place and a source of magic power |
by Scrasamax
75xp
846 views 1 HoH |
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Cookery in the DungeonVerse By: Scrasamax
a cooking system for the DungeonVerse |
by Scrasamax
75xp
1
reply1089 views 1 HoH |
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Crafts and Trades People of the DungeonVerse By: Scrasamax
It is no great secret, the Gyre is a place of terrible power, it bestows dark blessings and dark gifts to those who explore it. There is a thematic element of the student spending time isolated in the wild, free from distraction and civilization, and they hone their skill. Now these are almost always swordsmen or mystics who sit under waterfalls for days at a time. The Gyre is a potent wilderness, and what skills are practiced there grow sharp with disquieting speed. The cost is just risking your life. Plenty of people venture in and never come out. It is worth a second thought if you're a craftsman or artisan. Is the Gyre worth risking everything? |
by Scrasamax
50xp
764 views
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7 Dungeon Esoterica By: Scrasamax
aka 7 dungeon mystical processes only understood by those versed in Dungeon Gnosticism (dungeonology or lacumancy) |
by Scrasamax
40xp
767 views
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What is a Dungeon Core By: Scrasamax
Its a Philosopher's Stone |
by Scrasamax
50xp
683 views
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Of Monsters and Mana By: Scrasamax
A treatise on the fundamental nature of mana, magic, and monsters in the DungeonVerse |
by Scrasamax
75xp
1049 views 1 HoH |
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Is Equestria in the DungeonVerse??? By: Scrasamax
THIS IS YOUR FAULT CHEKA!!! |
by Scrasamax
42xp
1
reply949 views |
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Victorious Charm By: Scrasamax
The Victorious Charm, or Charm of Victory is an enchantment added to weapons ![]() |
by Scrasamax
40xp
470 views
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Bubble Charm By: Scrasamax
The Bubble Charm is a protective enchantment added to an accessory such as a ring, gorget, necklace, belt, sash, bracelet, or other such item. ![]() |
by Scrasamax
40xp
511 views
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7 Dungeon Wight Magic Tattoos By: Scrasamax
The wights of the Gygaxian Gyre like to enhance their dungeon fighting ability through the use of large full-body tattoos |
by Scrasamax
40xp
1156 views
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7 Copper Coins By: Scrasamax
7 alternatives to the lowly CP |
by Scrasamax
50xp
618 views
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