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Items
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Magical
4.64
7 Votes

53xp


Hits: 123986
Comments: 12
Ideas: 0
Rating: 4.6429
Condition: Normal
ID: 1646

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Updated:
December 31, 2006, 2:53 pm

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MoonHunter
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Scrasamax
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Generic Magical Items

By:

These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.

But really:

Why slave away for twenty years creating a magic sword you and yours can’t use - and nobody can really re-emburse you for your time spent (and lack of lifespan after), when you can do a few days work and sell the results for big bucks?

This is a list of the more interesting common magical items, and enchantments the workers of magic are likely to know. You don’t save the world every day, you also have to survive.



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Comments ( 12 )
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Voted MoonHunter
December 25, 2005, 12:16
0xp
This is one of the Codices that the site really needs. It also serves as a reminder to people that every magic item does not have to be epic and totally unique. There are some processes which are going to be produced (or be producable) by everyone.
Voted Mourngrymn
January 5, 2006, 13:20
0xp
I usually don't give out 5 scores for submissions. But this one struck a cord with me. I too feel the need for mundane items. I even started a thread in the old forums about it but was derailed by disbelievers... Muhahah

Anyway, I agree 110% with this idea manfred. Great idea.

Also, I had the idea that it wasn't always the most powerful that created magic items. They had ot learn somewhere. But what was the content of their first trys? I had thought in my world that apprentices would be required to create mundane items to learn and prove their worth. Another reason why items could be mundane, the unskilled made them and the powerful items were from the ones who learned quick.
Ancient Gamer
January 8, 2006, 4:16
0xp
manfred, the elder of the Slovakian dynamic duo, has done it again. Great initiative manfred.

If people want to take this even further and create non-magic items, take a look at my Loot and Rewards thread.

http://www.strolen.com/content.php?node=1167
Voted Ancient Gamer
January 8, 2006, 4:47
Only voted
Voted Scrasamax
April 23, 2007, 14:42
0xp
It is really a shame that this Master Codex has not received much in the way of love. Thumbs up and a great idea.
Voted valadaar
November 5, 2007, 12:06
0xp
Excellent! Not sure why I haven't voted before...
Voted Murometz
December 11, 2007, 12:59
0xp
Thumbs up and love indeed! Great compilation.
valadaar
January 23, 2008, 18:39
0xp
I shall bump this one again with full power bumpage!
manfred
January 25, 2008, 15:25
0xp
Bumpage successful. While it is quite hard to make an item of this kind, I am pleased that we have collected here so many. Long live Generic Magical Items!
Voted Pieh
December 14, 2009, 4:39
0xp
Vote and a bump for this great codex. You can never have too many generic magic items to spend your gold on.

Freetext



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       By: Michael Jotne Slayer

The nations of the Kolm surpasses all other barbarians in their wilderness of life. Thoug they do just bear the likeness of men, of a very ugly pattern, they are so little advanced in civilization that they make no use of fire, nor any kind of relish, in the preparation of their food, but feed upon the roots which they find in the fields, and the half-raw flesh of any sort of animal. I say half-raw, because they give it a kind of cooking by placing it between their own thighs and the back of their horses. They fight in no regular order of battle but by being extremely swift and sudden in their movements, they disperse, and hen rapidly come toghether in loose array. They spread havoc over the vast plains and flying over the ramparts, they pillage the camp of their enemy almost before he has become aware of their approach. They are the most terrible warriors for when in close combat with swords and flails they fight without regard to their own safety, and while their enemy is intent upon parrying the thrust of the swords, they will entangle him with their chains so that he loses all power of walking or riding.

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