Wizards have unique needs while traveling in adventuring parties that are often difficult to overcome. Many interesting and unusual solutions have been created to deal with the specific needs of an adventuring wizard.
Many wizards find having a study or wizards tower of some sort quite useful for the collection and storage of spells and other knowledge. Rhojin decide to share his tower with his sparrow familiar, Gebs, in an unconventional way.
The Horn of Seven Seals can remove many of one's inate inhibitions, allowing for greater effectiveness in battle. This can come at a hefty price, however.
Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.
A pair of magical armored gauntlets
An invaluable tool for the master diplomat or spy.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
For the explorer at heart; an item to ease passage through any medium.
The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.
Not all hammers are tools of creation. Some are made for destruction, and some rare few truly excel at it.
The most melodic of notes, the most soothing of tunes.
"It would help if I knew how to play the thing, though."
A magical device that grants the ability to shapeshift
A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.
"Isn't it just a skillet?"
"That's what I thought... Now I'm not so sure."
If kindness is the currency
that you most often use;
Then Silverbreath may come one day
to light Good Fortune's fuse.
-- Opening to 'The Ballad of the Shepherd and the Wyrm'
An unusual set of armor.
"All the guests were thoroughly checked before they entered the manse, my Prince. There was no sword on him...yet, he pulled the blade from his belt! But how..."
That Which Kills Without A Touch. The Sorrow of Aler.
The Hammer of the Dark can shroud your opponents in darkness, but if you use it too much, it is said that the darkness will fill your heart and lead to your own downfall.
A symbol of desired peace among the Flame and the Frost. The White Fang is a amplifier of chill winds and a pacifier of burning hearts, in the right hands.
A revolt or attack happens against a strong city/kingdom. All the losers of the battle that can be captured are brutally crucified along the roads that enter the kingdom to show their strength and as a demonstration of what happens to their enemies.