The Ettin System is also known as a Dummy Head
Cyber-Satyrs are an uncommon but increasingly popular sexual/charisma based cyber and genetic modification profile
The definition of an ELMS and a sample one
The Food Riots is a generic plot for use in the Cosmic Era
Such a powerful and iconic figure from mythology cannot be reduced to a single entry for the Cosmic Era
The lich is a form of sentient undead who cannot be killed until the object containing their soul is destroyed. The Electric Lich borrows the concept and moves it into the CE
A practical, if extreme, cybernetic modification, for people who live in aerostats, space colonies, and on ships
Some people opt to combine the upper torso of a robot with the legs of a larger industrial vehicle, creating for themselves, a cybernetic centaur body.
Eye-Borgs are an expensive and rare form of cyborg/robot
An imbrian relic that blurs the line between magic, technology, and divinity
The Elita Agency is a private security company that offers exclusively female agents, specifically female shadowrunners, for a variety of tasks. The Elita Agency is commonly opposed to the ideals of New Themyscira and the general Amazon creed.
Also known as NOMAD, Cosmica Sidera is a preeminent shipbuilding in the outer solar system
A major mercenary force in the Cosmic Era
Weapons and gear used by the antagonists of the Spider City scenario
Spider City is a Dimension Fatigue Event campaign for 3-5 players of low to moderate level, this submission contains information for the commonly encountered foes in said location.
The call sign of Reflex Team 12 is the Exterminators
Captain Houou is a decorated orb craft pilot, formerly a mech jock with extensive combat experience.
Seven things that Orb craft can do that set them apart from the current military paradigm of power armor companies, platoons of mecha, skeletrons, robots, drones, and the rest.
Power Armor plays a large role in the Cosmic Era, but it is more than a metal can with a man in it.
AKA How to Ruin an Anime Series in Seven Steps
A culture has a tradition of wearing animal pelts as a sign of status or job. Carpenters might wear beaver skins, Masons have a moleskin hood to their cloak, Gaurdsmen might have badger pelts. Done to show the culture's respect for nature and how much of nature is equal to each other.