Articles

OmegaDraco
30 Ways to Cheat Death By: OmegaDraco

Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.

by OmegaDraco
345xp
19 replies
4332 views
3 HoHs
OmegaDraco
30 Simple Rhyming Riddles By: OmegaDraco

Wanderers beware, these gates open not,

Except to those only who the way have bought.

You may purchase the right to pass me by,

By each guessing my riddles. Care to try?

by OmegaDraco
170xp
29 replies
46954 views
Ted
CRTF: Session 6 By: Ted

And the walls came tumbling down...

by Ted
80xp
5 replies
2093 views
Ted
CRTF: Session 5 By: Ted

Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)

by Ted
60xp
3 replies
2102 views
Ted
CRTF: Session 4 By: Ted

Get ready, a great deal happened.

by Ted
80xp
4 replies
2328 views
Ted
CRTF: Session 3 By: Ted

Interrogating the suspects doesn't go as planned.

by Ted
90xp
4 replies
2452 views
Ted
CRTF: Session 2 By: Ted

My commentary and thoughts on the session we played tonight.

by Ted
80xp
3 replies
2221 views
Ted
CRTF: Session 1 By: Ted

My commentary and thoughts on the campaign I started tonight.

by Ted
80xp
5 replies
2472 views
JohnnFour
How To Create Great Magic Items In Just Three Minutes By: JohnnFour

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

by JohnnFour
350xp
10 replies
8719 views
4 HoHs
PoisonAlchemist
The Ten-Second Story By: PoisonAlchemist

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world.

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

by PoisonAlchemist
210xp
12 replies
3302 views
Rosella
History Can be Fun By: Rosella

An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.

by Rosella
245xp
13 replies
3684 views
2 HoHs
Mourngrymn
Use of Constellations By: Mourngrymn

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

by Mourngrymn
195xp
14 replies
16538 views
Mourngrymn
Campaign Level Thinking By: Mourngrymn

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

by Mourngrymn
315xp
20 replies
8728 views
2 HoHs
Mourngrymn
30 Prophecies By: Mourngrymn

"Prophecy today is hardly the romantic business that it used to be. The old tools of the trade, like the sword, the hair shirt, and the long fast in the wilderness, have given way to more contemporary, mundane instruments of doom --the book, the picket and the petition, the sit-in at City Hall."

- Jane Kramer

by Mourngrymn
170xp
29 replies
5101 views
1 HoH
Ted
30 Bad Things By: Ted

Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.

by Ted
235xp
22 replies
3562 views
Ted
Webs of Intrigue By: Ted

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

by Ted
90xp
8 replies
3112 views
Vigiler
You've GOT to play it in character! By: Vigiler

GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!

by Vigiler
215xp
14 replies
4003 views
2 HoHs
MoonHunter
Roddenberry Writes I By: MoonHunter

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

by MoonHunter
70xp
4 replies
3477 views
Ted
Ways to die By: Ted

In the game of paranoia, the damage tables for falls lists heights up to ‘orbital'

by Ted
115xp
20 replies
6788 views
valadaar
30+ Burial Customs By: valadaar

30+ Burial Customs for building cultures

by valadaar
390xp
23 replies
18508 views
5 HoHs