Articles
OmegaDraco
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30 Ways to Cheat Death By: OmegaDraco
Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable. |
by OmegaDraco
345xp
19
replies4332 views 3 HoHs |
OmegaDraco
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30 Simple Rhyming Riddles By: OmegaDraco
Wanderers beware, these gates open not, Except to those only who the way have bought. You may purchase the right to pass me by, By each guessing my riddles. Care to try? |
by OmegaDraco
170xp
29
replies46954 views |
Ted
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CRTF: Session 6 By: Ted
And the walls came tumbling down... |
by Ted
80xp
5
replies2093 views |
Ted
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CRTF: Session 5 By: Ted
Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it) |
by Ted
60xp
3
replies2102 views |
Ted
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CRTF: Session 4 By: Ted
Get ready, a great deal happened. |
by Ted
80xp
4
replies2328 views |
Ted
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CRTF: Session 3 By: Ted
Interrogating the suspects doesn't go as planned.
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by Ted
90xp
4
replies2452 views |
Ted
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CRTF: Session 2 By: Ted
My commentary and thoughts on the session we played tonight. |
by Ted
80xp
3
replies2221 views |
Ted
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CRTF: Session 1 By: Ted
My commentary and thoughts on the campaign I started tonight. |
by Ted
80xp
5
replies2472 views |
JohnnFour
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How To Create Great Magic Items In Just Three Minutes By: JohnnFour
Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block. |
by JohnnFour
350xp
10
replies8719 views 4 HoHs |
PoisonAlchemist
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The Ten-Second Story By: PoisonAlchemist
Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different. |
by PoisonAlchemist
210xp
12
replies3302 views |
Rosella
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History Can be Fun By: Rosella
An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players. |
by Rosella
245xp
13
replies3684 views 2 HoHs |
Mourngrymn
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Use of Constellations By: Mourngrymn
The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting? |
by Mourngrymn
195xp
14
replies16538 views |
Mourngrymn
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Campaign Level Thinking By: Mourngrymn
The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards. |
by Mourngrymn
315xp
20
replies8728 views 2 HoHs |
Mourngrymn
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30 Prophecies By: Mourngrymn
"Prophecy today is hardly the romantic business that it used to be. The old tools of the trade, like the sword, the hair shirt, and the long fast in the wilderness, have given way to more contemporary, mundane instruments of doom --the book, the picket and the petition, the sit-in at City Hall." - Jane Kramer |
by Mourngrymn
170xp
29
replies5101 views 1 HoH |
Ted
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30 Bad Things By: Ted
Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character. |
by Ted
235xp
22
replies3562 views |
Ted
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Webs of Intrigue By: Ted
Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend. |
by Ted
90xp
8
replies3112 views |
Vigiler
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You've GOT to play it in character! By: Vigiler
GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience! |
by Vigiler
215xp
14
replies4003 views 2 HoHs |
MoonHunter
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Roddenberry Writes I By: MoonHunter
In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story. |
by MoonHunter
70xp
4
replies3477 views |
Ted
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Ways to die By: Ted
In the game of paranoia, the damage tables for falls lists heights up to ‘orbital' |
by Ted
115xp
20
replies6788 views |
valadaar
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30+ Burial Customs By: valadaar
30+ Burial Customs for building cultures |
by valadaar
390xp
23
replies18508 views 5 HoHs |