Articles

MoonHunter
Against the Storms - The Kerren Setting By: MoonHunter

For hundreds of years colonist from Earth have lived on Kerren. They came to Karren to live a simplier peaceful life. A pity that dream never materialized.

Kerren is a world in an age of Saurians. Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows. The Humans live in Clusters, walled cities usually along cliffs, to protect themselves.

Kerren is a world of little metal. The colonists expected resources to maintain a minimal level of technology. Those resources did not exist or were unobtainable given their tools. They adapted to the materials they had.

In short their life was simplier, but it was not peaceful.

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms. Zhan infect living things, twisting them into rampaging monsters. If Kerren was not dangerous enough, now 'things' roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people. Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

by MoonHunter
105xp
8 replies
14731 views
Scrasamax
WWMWBI - There were no horses? By: Scrasamax

Our greatest glory is not in never falling, but in rising every time we fall.

Confucious

by Scrasamax
155xp
13 replies
8287 views
1 HoH
manfred
Red Herrings By: manfred

Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things...

by manfred
245xp
13 replies
35198 views
4 HoHs
Chaosmark
News from the Real World By: Chaosmark

Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.

by Chaosmark
75xp
13 replies
8472 views
Michael Jotne Slayer
Open the door and enter another world. By: Michael Jotne Slayer

A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.

by Michael Jotne Slayer
135xp
7 replies
5764 views
Michael Jotne Slayer
What Makes a Weapon Magic? By: Michael Jotne Slayer

What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.

by Michael Jotne Slayer
235xp
11 replies
11958 views
2 HoHs
B9anders
Four Maxims for World Building By: B9anders

Four maxims to remember at all times when creating a fantasy world.

by B9anders
295xp
18 replies
15718 views
2 HoHs
Chaosmark
Tyren - Overview By: Chaosmark

Tyren isn't just another world for players to RP in. No, this setting goes far, far beyond that.

by Chaosmark
85xp
8 replies
21360 views
ephemeralstability
Character Hooks By: ephemeralstability

I'm trying to think of alternatives for game-openings, to replace the standard 'meet up in a tavern' or 'adventuring group applying for a job' techniques. I know these can be easy ways to get people playing, but I'm certain there are more interesting ways...

by ephemeralstability
300xp
43 replies
19406 views
5 HoHs
Nobody
PC's and Artifacts of Legend By: Nobody

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it?
Or you put the Legendary item in your game and the PC's already managed to get it?

What to do, and how to fix it.

by Nobody
180xp
6 replies
6836 views
2 HoHs
manfred
Character Secrets By: manfred

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

by manfred
310xp
44 replies
21414 views
3 HoHs
MoonHunter
Get a Plot By: MoonHunter

Sometimes, you just need a new plot.

by MoonHunter
305xp
12 replies
13672 views
7 HoHs
manfred
Dreams By: manfred

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

by manfred
125xp
30 replies
14174 views
manfred
One player campaigns By: manfred

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

by manfred
325xp
18 replies
11336 views
4 HoHs
MoonHunter
GM's Block By: MoonHunter

GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work.

by MoonHunter
175xp
10 replies
8578 views
MoonHunter
It is a Small World By: MoonHunter

This article is also know as World Building 1A.

by MoonHunter
110xp
3 replies
9005 views
1 HoH
MoonHunter
Dip Happen By: MoonHunter

I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different.

by MoonHunter
135xp
11 replies
8092 views
ephemeralstability
Teaching the Rules By: ephemeralstability

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

by ephemeralstability
120xp
9 replies
7256 views
MoonHunter
Gaming is Like Pizza By: MoonHunter

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

by MoonHunter
95xp
8 replies
5386 views
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
6591 views
2 HoHs