Articles
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MindForge
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The War Campaign By: MindForge
War is a constant in many RPG's. I believe that I have done enough war based adventures and campaigns that I might as well share some ideas and open the stage for others to share their thoughts. |
by MindForge
80xp
8
replies4965 views |
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MindForge
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Radiation Sickness By: MindForge
Radiation sickness is a serious matter and I wanted to address it after noticing it in a post. I have created 10 severities of exposure and detailed what happens during each. |
by MindForge
165xp
10
replies5839 views 1 HoH |
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Murometz
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Short and Sweet By: Murometz
Spare me your Epics! |
by Murometz
305xp
45
replies12982 views 3 HoHs |
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Wulfhere
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Legacy of the Pharaohs By: Wulfhere
Ancient Egypt, Land of the Pharaohs: What will you find among the eternal sands? |
by Wulfhere
235xp
9
replies38585 views 2 HoHs |
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MoonHunter
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Worksheet Settings By: MoonHunter
One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them. |
by MoonHunter
175xp
17
replies14057 views 1 HoH |
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MoonHunter
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Against the Storms - The Kerren Setting By: MoonHunter
For hundreds of years colonist from Earth have lived on Kerren. They came to Karren to live a simplier peaceful life. A pity that dream never materialized. Kerren is a world in an age of Saurians. Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows. The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. Kerren is a world of little metal. The colonists expected resources to maintain a minimal level of technology. Those resources did not exist or were unobtainable given their tools. They adapted to the materials they had. In short their life was simplier, but it was not peaceful. Zhan are extradimensonal blobs that fall from rifts caused by electrical storms. Zhan infect living things, twisting them into rampaging monsters. If Kerren was not dangerous enough, now 'things' roamed the lands. However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people. Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony. |
by MoonHunter
105xp
8
replies52100 views |
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Scrasamax
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WWMWBI - There were no horses? By: Scrasamax
Our greatest glory is not in never falling, but in rising every time we fall. Confucious |
by Scrasamax
155xp
13
replies9445 views 1 HoH |
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manfred
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Red Herrings By: manfred
Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things... |
by manfred
245xp
13
replies36402 views 4 HoHs |
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Chaosmark
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News from the Real World By: Chaosmark
Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world. |
by Chaosmark
75xp
13
replies9356 views |
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Michael Jotne Slayer
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Open the door and enter another world. By: Michael Jotne Slayer
A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew. |
by Michael Jotne Slayer
135xp
7
replies6541 views |
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Michael Jotne Slayer
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What Makes a Weapon Magic? By: Michael Jotne Slayer
What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question. |
by Michael Jotne Slayer
235xp
11
replies23038 views 2 HoHs |
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B9anders
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Four Maxims for World Building By: B9anders
Four maxims to remember at all times when creating a fantasy world. |
by B9anders
295xp
18
replies17689 views 2 HoHs |
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Chaosmark
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Tyren - Overview By: Chaosmark
Tyren isn't just another world for players to RP in. No, this setting goes far, far beyond that. |
by Chaosmark
85xp
8
replies23101 views |
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ephemeralstability
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Character Hooks By: ephemeralstability
I'm trying to think of alternatives for game-openings, to replace the standard 'meet up in a tavern' or 'adventuring group applying for a job' techniques. I know these can be easy ways to get people playing, but I'm certain there are more interesting ways... |
by ephemeralstability
300xp
43
replies21446 views 5 HoHs |
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Nobody
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PC's and Artifacts of Legend By: Nobody
Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it? What to do, and how to fix it. |
by Nobody
180xp
6
replies7646 views 2 HoHs |
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manfred
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Character Secrets By: manfred
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world. |
by manfred
310xp
44
replies22823 views 3 HoHs |
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MoonHunter
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Get a Plot By: MoonHunter
Sometimes, you just need a new plot. |
by MoonHunter
330xp
12
replies14873 views 7 HoHs |
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manfred
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Dreams By: manfred
Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams. |
by manfred
125xp
30
replies14900 views |
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manfred
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One player campaigns By: manfred
One player. One Game Master. Roleplaying in this way is slightly different than with a group. |
by manfred
325xp
18
replies12765 views 4 HoHs |
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MoonHunter
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GM's Block By: MoonHunter
GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work. |
by MoonHunter
175xp
10
replies9344 views |