Articles
MoonHunter
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Against the Storms - The Kerren Setting By: MoonHunter
For hundreds of years colonist from Earth have lived on Kerren. They came to Karren to live a simplier peaceful life. A pity that dream never materialized. Kerren is a world in an age of Saurians. Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows. The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. Kerren is a world of little metal. The colonists expected resources to maintain a minimal level of technology. Those resources did not exist or were unobtainable given their tools. They adapted to the materials they had. In short their life was simplier, but it was not peaceful. Zhan are extradimensonal blobs that fall from rifts caused by electrical storms. Zhan infect living things, twisting them into rampaging monsters. If Kerren was not dangerous enough, now 'things' roamed the lands. However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people. Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony. |
by MoonHunter
105xp
8
replies14731 views |
Scrasamax
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WWMWBI - There were no horses? By: Scrasamax
Our greatest glory is not in never falling, but in rising every time we fall. Confucious |
by Scrasamax
155xp
13
replies8287 views 1 HoH |
manfred
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Red Herrings By: manfred
Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things... |
by manfred
245xp
13
replies35198 views 4 HoHs |
Chaosmark
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News from the Real World By: Chaosmark
Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world. |
by Chaosmark
75xp
13
replies8472 views |
Michael Jotne Slayer
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Open the door and enter another world. By: Michael Jotne Slayer
A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew. |
by Michael Jotne Slayer
135xp
7
replies5764 views |
Michael Jotne Slayer
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What Makes a Weapon Magic? By: Michael Jotne Slayer
What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question. |
by Michael Jotne Slayer
235xp
11
replies11958 views 2 HoHs |
B9anders
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Four Maxims for World Building By: B9anders
Four maxims to remember at all times when creating a fantasy world. |
by B9anders
295xp
18
replies15718 views 2 HoHs |
Chaosmark
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Tyren - Overview By: Chaosmark
Tyren isn't just another world for players to RP in. No, this setting goes far, far beyond that. |
by Chaosmark
85xp
8
replies21360 views |
ephemeralstability
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Character Hooks By: ephemeralstability
I'm trying to think of alternatives for game-openings, to replace the standard 'meet up in a tavern' or 'adventuring group applying for a job' techniques. I know these can be easy ways to get people playing, but I'm certain there are more interesting ways... |
by ephemeralstability
300xp
43
replies19406 views 5 HoHs |
Nobody
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PC's and Artifacts of Legend By: Nobody
Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it? What to do, and how to fix it. |
by Nobody
180xp
6
replies6836 views 2 HoHs |
manfred
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Character Secrets By: manfred
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world. |
by manfred
310xp
44
replies21414 views 3 HoHs |
MoonHunter
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Get a Plot By: MoonHunter
Sometimes, you just need a new plot. |
by MoonHunter
305xp
12
replies13672 views 7 HoHs |
manfred
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Dreams By: manfred
Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams. |
by manfred
125xp
30
replies14174 views |
manfred
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One player campaigns By: manfred
One player. One Game Master. Roleplaying in this way is slightly different than with a group. |
by manfred
325xp
18
replies11336 views 4 HoHs |
MoonHunter
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GM's Block By: MoonHunter
GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work. |
by MoonHunter
175xp
10
replies8578 views |
MoonHunter
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It is a Small World By: MoonHunter
This article is also know as World Building 1A. |
by MoonHunter
110xp
3
replies9005 views 1 HoH |
MoonHunter
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Dip Happen By: MoonHunter
I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different. |
by MoonHunter
135xp
11
replies8092 views |
ephemeralstability
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Teaching the Rules By: ephemeralstability
With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures. |
by ephemeralstability
120xp
9
replies7256 views |
MoonHunter
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Gaming is Like Pizza By: MoonHunter
From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food. |
by MoonHunter
95xp
8
replies5386 views |
MoonHunter
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Campaigns are like Plants By: MoonHunter
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play. |
by MoonHunter
190xp
10
replies6591 views 2 HoHs |