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EmilioV's Profile

Our Author's latest news and articles.

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EmilioV - Social Profile

- High Scholar of Slipping Logic

For Next Level: 1650xp of 3925xp complete.
1650xp

Hall of Honour

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- RANDOM
Articles | 245xp

Evoking Places in a Game

A set of basic things to remember that will aid your description of the places your players are in.

- RANDOM
Plots | 175xp

10 Chance Meetings

A selection of chance encounters that can take place in any large town or city.

- RANDOM
Locations | 95xp

Pub Crawling

Inns and taverns give everyday citizens somewhere to go to relieve the stress of a hard day, to meet with friends, and to get stinking drunk.

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Guilds
“ Marraige custom. The groom must prove his worth to the friends, family, and future wife. The best man is obligated to challenge the groom to a duel and the best man chooses the weapons. (can be anything, toothpicks, cotton balls, anything) If the groom wins then he proves his worth. If he loses then the bride will accept him for his faults and could sometimes gives him a task to accomplish before the wedding.”
Strolen
“ A slight rustle of the wind... and it stands before you. A Unicorn, whiter and more beautiful than you ever imagined it. It has deep wonderful eyes, and you can't help but admire this creature. It came to have a look at you, and now it freely goes. You have not the heart to stop it, and it silently vanishes between the trees. Note: unless specially needed, this encounter should never happen again.”
manfred
“ Rather than making a baddy impossible to hit, consider giving it mega-hit points. Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between. Your mileage may vary”
Aramax
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