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EmilioV's Profile

Our Author's latest news and articles.

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EmilioV - Social Profile

- High Scholar of Slipping Logic

For Next Level: 1650xp of 3925xp complete.
1650xp

Hall of Honour

2 HoH

Golden

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- RANDOM
Articles | 245xp

Evoking Places in a Game

A set of basic things to remember that will aid your description of the places your players are in.

- RANDOM
Plots | 160xp

10 Combat Obstacles

Something to keep your party on their toes.

- RANDOM
Locations | 95xp

Pub Crawling

Inns and taverns give everyday citizens somewhere to go to relieve the stress of a hard day, to meet with friends, and to get stinking drunk.

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“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
“ Magic is the lifeforce of all living creatures, and it is from it that all life is made - in areas with lots of undead, magic might actually be missing or weak, which puts a whole new spin on how dangerous the undead are. Even simple zombies can be troublesome if you're relying on mages and you hit a pocket of undead making a low-magic zone...”
Kassil
“ Meta energy...lent by lunos of the seven skys, father of the dragongods, has the power to alter events, rippling through time and space, no other form of energy is stronger, with the ability to even destory planets.It rips apart sheilds by going back in time before they were brought up. No weapon can withstand the force of such It is a power usable only by families bloodline, and those we have chosen to gift with miniscule amounts of its power. It not being of this plane, isn't even subjective to the so called 'gods' here. Different worlds, different levels of power. It is a power of change and manipulation, essentially leaving us to create with it what we will, if our mind is strong enough to do so. Large amounts of this inserted into any one being/energy will cause them to implode, ripping themselves apart and sucked into another dimension entirely. The limitations of meta are only set by ones mind, an open mind has no limits to the powers of meta.”
Yokima.van.zephrill
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