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EmilioV's Profile

Our Author's latest news and articles.

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EmilioV - Social Profile

- High Scholar of Slipping Logic

For Next Level: 1650xp of 3925xp complete.
1650xp

Hall of Honour

2 HoH

Golden

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- RANDOM
Plots | 175xp

10 Chance Meetings

A selection of chance encounters that can take place in any large town or city.

- RANDOM
Locations | 195xp

The House of the King

Each town has a House of the King. This is the main one, and by far the largest, set in the heart of the capitol's temple district.

- RANDOM
Locations | 95xp

Pub Crawling

Inns and taverns give everyday citizens somewhere to go to relieve the stress of a hard day, to meet with friends, and to get stinking drunk.

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Guilds
“ These humanoids have flesh that resembles a peeled orange or other citrus fruit: semi-translucent with prominent veins. Brightly colored, some Rutaceaens are orange, some are yellow, and some green. They prefer warm climates with lots of rainfall.”
Serpentine Cougar
“ Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm. Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.”
axlerowes
“ A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of 'dead plants'. Characters with horses are likely to be unwelcome among the locals.”
Wulfhere
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