Articles
MoonHunter
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It's midnight (GM time crunch) By: MoonHunter
Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you're planning a game. The problem is you only have a world map. You don't want to disappoint everyone by letting them show up with no game to play, what do you do? |
by MoonHunter
165xp
10
replies7796 views |
MoonHunter
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Swords. Why does it always have to be swords? By: MoonHunter
Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords. |
by MoonHunter
430xp
50
replies15900 views 6 HoHs |
manfred
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War is coming! By: manfred
Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war. |
by manfred
410xp
17
replies10959 views 7 HoHs |
manfred
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How A Trap Should Really Be Put Into An Adventure By: manfred
Traps need to make sense. Somebody must of made it for a specific purpose. |
by manfred
210xp
10
replies9146 views 1 HoH |
MoonHunter
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Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter
You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.' |
by MoonHunter
200xp
7
replies11987 views 2 HoHs |
MoonHunter
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Setting Up a Campaign Climax By: MoonHunter
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities. |
by MoonHunter
135xp
9
replies12961 views 1 HoH |
Strolen
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Treasure. It happens By: Strolen
Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it. |
by Strolen
290xp
14
replies10148 views 1 HoH |
MoonHunter
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Getting players information... World Packs By: MoonHunter
World Packs are the ONLY WAY TO GO! |
by MoonHunter
365xp
27
replies16969 views |
Ancient Gamer
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Loot and Rewards By: Ancient Gamer
Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn't true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted. |
by Ancient Gamer
310xp
37
replies35293 views 4 HoHs |
MoonHunter
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World Building 102: Environment building the MoonHunter way By: MoonHunter
Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work. |
by MoonHunter
400xp
23
replies14884 views 5 HoHs |