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JohnnFour's Profile

Our Author's latest news and articles.

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JohnnFour - Social Profile

- High Scholar of Slipping Logic

For Next Level: 1511xp of 3925xp complete.
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Hall of Honour

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- RANDOM
Articles | 185xp

How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.

- RANDOM
Articles | 350xp

How To Create Great Magic Items In Just Three Minutes

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

- RANDOM
Articles | 776xp

5 Room Dungeon

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

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“ I've never been happy that almost every player picks long sword and greatsword, so I made a special chart to make them more unique. I use this in OSR and Pathfinder. I use 20 only as crit threat(Pathfinder speak),double damage. dagger +2 to hit, D4 damage short sword +1 to hit, d6 damage long sword, threatens critical(see below) on 19-20, D8 damage battle axe, ignores one Damage resistance( some monsters have resistance to damage in the form of knocks damage off before you do actual damage)(scale at higher L?) D8 damage Mace, 0ne damage on a miss(Scalable?) D8 damage (Ok , should prob only be vrs Metal armor but not looking for that kind of complexity) spear D6 damage, d12 damage vrs large creatures great sword 2d6 damage military pick d6 damage, x3 damage( triple dice damage) on crit(20) great axe D10 damage, +3 to confirm crit ( in pathfinder if you roll a 20 you then reroll your attack and if you hit the targets AC, you get a critical multiplier) quarterstaff(2 handed) D6 damage +1 bonus to AC (to the better) Etc.”
Aramax
“ If mana recovered slowly enough, and mages could pass it on freely between them, the ephemeral force would become a valuable trading commodity on its own.”
EchoMirage
“ The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.”
CaptainPenguin
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