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JohnnFour's Profile

Our Author's latest news and articles.

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JohnnFour - Social Profile

- High Scholar of Slipping Logic

For Next Level: 1511xp of 3925xp complete.
1511xp

Hall of Honour

12 HoH

Golden

1 Golden

Quests

1 Quests
- RANDOM
Articles | 185xp

How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.

- RANDOM
Articles | 776xp

5 Room Dungeon

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

- RANDOM
Dungeons | 195xp

Library of the Ancients

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you'll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

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Guilds
“ The greatest tree in the woods has a secret, there is a dungeon under it made from the intricate web of roots. What creatures could reside here? What secrets will the PCs uncover?”
Michael Jotne Slayer
“ The PCs are sent with a diplomat to another country to protect him and do his bidding. There may be some espionage, rescuing, downright bullying, etc. Could make a nice medieval, special operations background.”
Michael Jotne Slayer
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”
sirgarberto
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