MoonHunter's Hall of Honour Submissions - ( 200 )
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BOO!!! Horror effect in a game... By: MoonHunter
[VO: Vincent Price ] |
by MoonHunter
330xp
16
replies13783 views 3 HoHs |
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Winter is a Character By: MoonHunter
The weather is something that everyone always notices and talks about, but can't do anything about. It is an important part of everyone's life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort. |
by MoonHunter
545xp
31
replies14547 views 7 HoHs |
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Wheel Magic By: MoonHunter
The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple. The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt. The priest picked up his top and ran away. They would not catch him today. |
by MoonHunter
290xp
30
replies13281 views 4 HoHs |
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The Grey Skull By: MoonHunter
-Heroes scatter under barrage of grey energy spheres- "You are heroes for Gods sake. Start acting like it." |
by MoonHunter
325xp
19
replies5914 views 2 HoHs |
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Brownwork By: MoonHunter
Brownworks is a leatherworking shop and store. It is not much to look at from the outside. You know it is a leather shop the moment you open the door. |
by MoonHunter
170xp
9
replies7962 views 2 HoHs |
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10 in 10 By: MoonHunter
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away. |
by MoonHunter
290xp
23
replies10975 views 4 HoHs |
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Karnan By: MoonHunter
It seems to be a giant turtle with a long neck. One expects it to be slow. However, it is one of the most effective predators in the rivers, deltas, and swamps of Vireland. |
by MoonHunter
155xp
9
replies9527 views 1 HoH |
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Scorpio's Spawn By: MoonHunter
This mercenary company is listed on the rolls as 'A Dwarven Archery Unit'. This archaic definition has confused many a lesser commander as to the use of the unit, being that Dwarves are notoriously awful archers. Yet to the savvy commander, the unit becomes the perfect tool for siege combat. |
by MoonHunter
175xp
9
replies7330 views 1 HoH |
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Steamery - A type of magic By: MoonHunter
Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce 'magical' power. |
by MoonHunter
110xp
8
replies7491 views 1 HoH |
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The Crimson Skulls Company By: MoonHunter
The Crimson Skulls Company is a mercenary company of some repute. That repute is not always the most positive. Their Motto is 'We are Dead; we have no fear of you.' |
by MoonHunter
155xp
10
replies7575 views 1 HoH |
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Bartholamuel Desperado Whaler By: MoonHunter
Desperado, oh, you ain't gettin' no younger: |
by MoonHunter
155xp
11
replies5756 views 1 HoH |
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Ryder Spear By: MoonHunter
A Ryder Spear is the quintessinal Kerrenese weapon. It is used by Ryders in combat and in tournament, the two most important parts of a Ryder's life. |
by MoonHunter
165xp
5
replies7779 views 1 HoH |
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The Orcen: A New Take on Orcs and Barbarians and Horsemen By: MoonHunter
When looking for an Orc substitute in a campaign, one should think about just a violent ethnic group of people. Huns, Goths, Visigoths, Franks, and Mongols, have all the same campaign effect of Orcs and other “monster races” that fight in large groups/ hordes. And it has the added bonus of people not being able take the moral high ground when they kill an intelligent being… because it is a people… not just a worthless Orc. |
by MoonHunter
175xp
36
replies20417 views 1 HoH |
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Order of the Dry Bones By: MoonHunter
The Order of the Dry Bones is an order dedicated to the Destruction of Great Evils. They are the hands of a secret cabal dedicated to destroying Great Evils. |
by MoonHunter
170xp
8
replies8330 views 1 HoH |
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The Five Glow Lights of the Great Library By: MoonHunter
The Glow Lights of the Great Library. This set of five unbreakable crystal balls provide bright magikal light so people can read among the rare books and scrolls in the Great Library without risking candles. These innocuous items are often overlooked. They would not be, if anyone knew their origins were with Corvus the Mad. |
by MoonHunter
110xp
10
replies12105 views 1 HoH |
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Weather Related PlotSeeds By: MoonHunter
The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that. |
by MoonHunter
150xp
24
replies15648 views 1 HoH |
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ACL - The Water Column Building By: MoonHunter
ACL INC -Arthur & Clark Labs (NasdaqNM ACLU) is an electronics and computer technology developer that specializes in cutting edge hardware and specialty appliations. There are fifteen ACL sites around the country. The local one is in the architectually notable Water Column Building. |
by MoonHunter
230xp
12
replies7514 views 2 HoHs |
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Setting Up a Campaign Climax By: MoonHunter
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities. |
by MoonHunter
135xp
9
replies13457 views 1 HoH |
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30 Courtiers By: MoonHunter
You find yourself brought to the Great Lord's Court after completing your assignment. Thanks are given. You are invited to the festivities later that day. Court is adjourned and you are now trapped in a room with numerous courtiers .... |
by MoonHunter
240xp
9
replies8690 views 1 HoH |
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Old Town Jail By: MoonHunter
As you are marched towards The Key, you can feel the rickety dock sway back under the weight of the prisoners. The rowing of The Key is slow and deliberate. You see your home for the next few months. You are suprised it is still afloat. |
by MoonHunter
115xp
9
replies7148 views 1 HoH |