Khor are a monsterous and violent race that go through stages in their life. There general appearance is that of a block built human. Their skin is dusky to grey, their hair is sparse and thin, only slightly darker than their skin. They faces are approximately human with large cheeks, small deep set eyes, and craggy brows (with long overgrown eyebrows), though their heads seem overlarge for their bodies (most of it bone). Their eyes range from a odd light shade of green to a green gold. Their teeth are seperate, top and bottom meshing together in most cases.
Squats: Within five years of being born, they grow to about half human size and are very, very inteligent. They are very quick, both mentally and physically, but physically weak. They are almost round in their appearance, short, compact, with shorter limbs.
As they get older, they get larger... unfortunately they become less intelligent.
Kops or Khor: After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. It is at this level they breed more squats (who often try to run their Kops, but Kops just beat them down). Breeding is what they do, in their spare time. There is physically very little difference between male and female Khor, except for their reproductive parts. Note: The classic head shot is pointless against a Kop or larger Khor. Their skulls continue to grow thicker and thicker to protect their shrinking brains. In fact, larger Kops or Grunts often head butt each other for fun.
Grunts: As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. They become less and less motivated to do things. They eat. They walk about their areas. They torture squats. They sleep. That is pretty much it. They are not very bright at large sizes, but tend to follow their Kops around.
Giants: Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them. Once disturbed they will chase down what disturbed them. If they bump into something they will attack that for a few moments... it may or may not placate them. Remember, as Khor age they get larger (and dumber), they don't seem to ever die of natural causes. But given the violent nature of their society, few get the opportunity to die of natural causes.
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? Responses (10)-10
Hmmm, I just commented and voted on this. But now it's blank.
Summary from last time:)
Its nice to see what a few simple twists can do for a 'monster'. And the twist is original since it's backwards compared to what we are used too. Intelligent creatures that grow less intelligent with age.
A really nice touch.
One size fits all monster! You can have a variety of monster challanges fill out an area with just one infestation of monsters.
Interesting little beastie :)
The bigger they get, the more George W Bush like they get. 5/5 Do they know what is happening to them or is it like senile dementia?
Since they are not that bright to begin with, more like senile dementia.
Also remember that these beings think this is a perfectly natural process, so they don't even give it a second thought.
hang on, you say they are not that bright to begin with, but at five, they are 'very, very intelligent'? So you mean from seven on basically, its all downhill...
Also how would you define, 'they don't seem to die of natural causes'? What would you say are their actual life-spans? Curious.
1) Poetic turns of phrases are my und7 oing. They are not intelligent, but they are cunning. They can be tricky, but not reasonable. More wits than intelligence. So they are good in the moment (when they are young), but not great at complicated long term plans. They lose their cunning/ wits and lose their logic faculties as they get bigger and older.
2) They have a very violence society. They older they get, the more likely they are to just hit someone they don't like (and killing them). They tend not to die of old age, they tend to die of violence (inflicted by their own or by other beings) before they would die.
They might not have a lifespan, effectively immortal and becoming the giant versions. (Of course the bigger they are, the more they eat, so food in the area might be the final determiner of age/size/survival.
Call it 300 years if you must have a number, but most would die within 20 or so years as Kops just turning into Grunts. .
Shameless bump. I would be interested to see what others have to say about this one.
I'll second MJS in saying that growing dumber with age is a nice and original touch for this "monster". Nifty
I'm still intrigued by this weird race years later. They grow larger and larger and dumber and dumber. Fascinating! This could use a re-visit, MoonHunter, with some unearthed new juicy info from a sage or adventurer!