6 Votes


Hits: 27605
Comments: 11
Ideas: 3
Rating: 3.5833
Condition: Normal
ID: 1543


April 11, 2007, 1:06 pm

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Cheka Man

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Prisons, Jails, and Places of Holding


bastille, big cage, big house, big school, black hole, booby hatch, brig, bucket, bull pen, caboose, cage, calaboose, can, cell, clink, concentration camp, cooler, coop, county hotel, death house, detention camp, detention centre, doing time, dungeon, fish bowl, freezer, inside, Jail, Jailhouse, joint, jug, keep, limbo, lockup, mill, pen, penal institution, penitentiary, pokey, pound, prison, rack, reformatory, slammer, solitary, statesville, stir, stockade, tank, there are hundreds of names and hundreds of thousands of different ones. What are yours?

Every city, town, or large village will have one. So rather than just list it. I want you to describe the location. In addition to the physical description, I want you to include “flavor text” or bits of description you would give to players incarcerated or passing through the place of holding.

If you have a special law enforcement organization (or other society ) associated with your place, include the link to that society post.

Additional Ideas (3)

The Rocks

This is the "dungeon" for a seaside or oceanside castle. Just a stones throw from the wall in the ocean are about a dozen large standing basalt rocks. They have been sheared flat and angled either towards the surf or away from it. On each is a deep iron ring that is check regularly.

A prisoner is shackled and brought to their Rock. There they are connected to the loop and left. Exposed to the elements and pounding surf prisoners are kept.

People normally survive only 14 days on The Rocks. Some have died after two days. The record is 38 days, but it suspected that someone was swimming out and bringing him supplies in the dark of night.

The process for a prisoner is to stay in The Pen, a large room in the undercastle. The next day after their day in court, they are transfered to The Rocks. Surviving and docile prisoners are brought back to The Pen to serve the rest of their sentence. If they "cause trouble" or they must spend "X number of visits" or "21 days on the rock", they are cycled back out to the Rock.

Needless to say, very few people break the law or suffer the Lord's displeasure in this region. The punishment is severe.

Note: This tradition harkens back to the days of old and the belief in the local Sea God. This God was known to test mortals and was not known for his mercy.

Thus all punishments in this region are "short" because if you survive The Rocks, you are divinely blessed.

2007-04-11 01:24 PM » Link: [1543#26622|text]
Of Worlds and Planets

As of this date, there are two penal locations in this sci-fi thread.

Troyius IV
This planet is home for the Elaan Center. It is a fairly inhospitable planet that shielded from external access by a set of powerful shield generators Here the most mentally unbalanced criminals (and there are no other kind) who can not be helped by conventional treatments are cared for.

Lucifer's Pupil
Caught on the Lagrange point between a trio of class A and B stars, Lucifer's Pupil is the center point of the system often referred to as the Eye of Lucifer. Yet even here, in this place snatched from the depths of hell itself, sentient life has found a reason to come.

2007-08-29 12:02 PM » Link: [1543#29636|text]

Small Town Local Jail

Bar fights, petty thievery and "causing a public disturbance" are often enough to attract the attention of the local constable, who will "invite" you to spend the night in a cell before the mayor decides your fate come morning.  A cluster of three cells at the back of the constable's establishment, there isn't much to look at here.  Four bare walls, grimy with years of filth and grafiti (the latter has been half-heartedly scrubbed out with soap and water, smearing the more offensive words into barely legible blurs) are illuminated by a single candle set in a wall bracket.  The single door has a small slit at eye height and a slot at the bottom of the door that is opened at sundown to deliver hardtack and other prison rations, though torchlight from the hall outside leaks in under the doorframe at all times.

The constable gets few prisoners here, and his enthusiasm for having several at once has made him a bit overzealous.  If the PCs wear strings with their footwear, the constable will confiscate them, "to keep ye from hangin' yerselves before mornin'".  The cell's low cot is stripped of its linnens to keep the prisoners from tying them together to make an escape through the small, barred window to the ground below (never mind that the hole is too small for most men to fit through, and the cell is on the first floor anyway).  He will also post a double guard (two relatively inexperienced, "trigger happy" young deputies) to walk up and down the hall all night, a game that they will quickly tire of when the constable's duty calls him elsewhere.  If forced to double up prisoners, the constable will try to house the men and the women in separate cells.


2011-01-18 03:28 PM » Link: [1543#76302|text]
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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Mourngrymn
December 9, 2005, 10:32
This is for the codex itself. This is a perfect idea to have on hand for anyone in need of fleshing out that part of town or city that is usually forgotten about.
Barbarian Horde
June 20, 2006, 7:46
I was looking for information about the Old Town Jail in Stirling, and the national Wallace monument dedicated to the Scottish hero Sir William Wallace and was directed here?

My friends visited relatives in Scotland last year and really enjoyed this ay out in Stirling’s great visitor attractions.
Voted Scrasamax
June 26, 2006, 13:50
This is a great codex, because just how often does the average band of PCs end up on the wrong side of the law? Brings in a more interesting and modern aspect that falls between exile and execution.
April 11, 2007, 13:26
Something is wrong with this codex's votes. Two people are marked as voted and Only one shows as a 2.
August 29, 2007, 12:05
there are lots of subs like that actually
Voted valadaar
November 1, 2007, 10:34
A solid collection. Votes are so wrong!
Voted manfred
November 2, 2007, 17:49
Let's see if the votes can be improved...
Voted Cheka Man
November 2, 2007, 18:05
They can.
April 15, 2008, 17:23
Note to self, I need to The Center

Note to the rest of you, Do a submission related to the sub. Or you could just comment or vote.
Voted Silveressa
January 18, 2011, 9:58

Useful stuff, especially with how often Pc's find themselves either in prison, or needing to break someone out of one.

Voted Dossta
January 18, 2011, 15:35

Solid, useful submission.  I added the smal town prison that I will be using a few sessions from now, in case it will be useful to others.

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       By: Strolen

In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.

Encounter  ( Cave/ Underground ) | February 16, 2003 | View | UpVote 1xp

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