MoonHunter's Random Submissions - ( 651 )
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Temple Ward By: MoonHunter
There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings. |
by MoonHunter
75xp
3
replies6418 views |
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Taymour District By: MoonHunter
The Taymour district is tucked between two other distinct districts in the city. It is a transitional district. It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to live. It is also a place with a deep history with the city. |
by MoonHunter
65xp
3
replies5566 views |
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Dock Ward By: MoonHunter
The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome's convient access to a number of other biomes (and paths to said biomes), it is only natural that a trade city with a dock would thrive here. |
by MoonHunter
95xp
9
replies7245 views |
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ArchStreet By: MoonHunter
Many people would assume that this main stree is called ArchStreet because of the arches across it. In the local language (See the Arth Threads), Arch is a prefix of importance. More than main street, ArchStreet is the Street of all Streets... an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet. It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch's pivotal and growing role in the Imperial in recent centuries, it may be well named after all. |
by MoonHunter
60xp
3
replies7512 views |
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Stockman Area By: MoonHunter
Horses and Livestock are brought in to civilization every day. Here is the where they arrive. What started as a slight convience has made The City prosperous. |
by MoonHunter
60xp
3
replies5254 views |
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Gateway Plaza By: MoonHunter
Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza. |
by MoonHunter
65xp
5
replies11982 views |
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Old Town By: MoonHunter
Old Town is anything but old and stuffy. Though the city is trying to be respectable, at its roots, it is as rough and tumble as they came in the day. You can see what the city was like 'in the day' by strolling Old Town by waterfront. |
by MoonHunter
100xp
4
replies5914 views |
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Sunset District By: MoonHunter
It began with buildings along the sunset road, the road to the west. This is the west most area of the city proper, all of it new growth beyond the existing city walls. Hence, they seem to be building into the sunset. |
by MoonHunter
75xp
3
replies5375 views |
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Old City By: MoonHunter
This section of the city shows the city's roots as a medieval/ primitive town. Surrounded by the original city walls, Old City is filled with heavy stone buildings. The buildings here are different from the rest of the city. They look like they were part of an ancient castle or fort, or built in the age when the city was on the frontier of civilization. |
by MoonHunter
80xp
5
replies6780 views |
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Azure District By: MoonHunter
The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard. |
by MoonHunter
160xp
8
replies11164 views 1 HoH |
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Biblos Quarter By: MoonHunter
The Great Library's name is still officially "The Cathedral of Knowledge" even after the Reformation. It sill dominates the quarter, even though things have changed so much. |
by MoonHunter
100xp
5
replies6232 views |
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Sweet Water District By: MoonHunter
The Sweet Water district is where everyone wants to live. Everything is so peaceful, green, and calm. Children frolic in the streets and greens of the homes. The Blues, the district\'s special watch, make sures everyone is safe and happy. |
by MoonHunter
90xp
3
replies5747 views |
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Wall Line By: MoonHunter
The Outer wall is a barrier against the dangers from outside the city. In its shadows is another barrier, one from hope, comfort, and warmth. |
by MoonHunter
70xp
3
replies6161 views |
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Sky Street By: MoonHunter
Sky street (and the blocks around it) are odd. The shadows are darker. The air is damper. The mood is bleak and errie. The street is silent, all the noise muted somehow. However, you can always seem to hear someone crying. |
by MoonHunter
80xp
4
replies5433 views |
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Antioch By: MoonHunter
Antioch is the most important city on ThirdLand. It is not the 'capital', that is Amar. It is not the 'heart', that is Avon. Antioch is it's 'Center'. It is where things 'happen'. Antioch and its' City State seems to be the 'center of the modern universe'. ![]() |
by MoonHunter
75xp
4
replies36814 views |
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Neighborhoods By: MoonHunter
Everyone has to live and work somewhere. ![]() |
by MoonHunter
65xp
6
replies57285 views |
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Hovers By: MoonHunter
Named after some Oldthings by the early colonists, these large, even by Kerrenese standards, these iridescent insects are a common sight everywhere in the world. |
by MoonHunter
110xp
7
replies5210 views |
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Skeleton Worm aka Glisten Worms By: MoonHunter
The undead horror shambled forward. Peaking out from under its tattered leather armor is a roll of slick smelly maggot worms. |
by MoonHunter
100xp
4
replies5980 views |
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Manna Fleas By: MoonHunter
These creatures have the uncanny ability to feel the ripples of magic, so they travel through planes, rather than distance to find food. |
by MoonHunter
225xp
16
replies10907 views 1 HoH |
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Cor-Spiders By: MoonHunter
'Look at the woods. There must be dozens of giant spiders here! We are so in trouble. ' |
by MoonHunter
225xp
15
replies10366 views 1 HoH |