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Aramax's Profile

Our Author's latest news and articles.

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Aramax - Social Profile

- Orator of Scriven Dreams

For Next Level: 11928xp of 15440xp complete.
11928xp

Hall of Honour

9 HoH

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Quests

4 Quests
- RANDOM
Articles | 25xp

Summoned Through Time and Space: The System

The summoning system of The Stolen World

- RANDOM
Articles | 80xp

Blind Spot

another unpublished story from ezine

....sometimes it's unpleasant to be a wizard......

- RANDOM
Articles | 146xp

New Spells for D&D

As both a player and a DM I am obsessed with creating new spells for Wizards. The spells you will see here are mostly very powerful for their Level. This is for the following reasons:

I run VERY low level games, these spells will be for 1-7th L characters. They are NOT balanced for higher level games. You will need to adjust them for higher level characters.

Since I run low level games , the wizards need more juice!

Also I'm not big on details so they will be very basically explained.

If your still with me, stay tuned , I've got a bunch of cool ones coming in the future!

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“ Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them”
Reed
“ 'The Cetemi have a most curious custom that in their celebrations must all men don the garb of women and women... the garb of men, to the aim that none shall... know another.' -An Account of Barbarian Lands, Lord Shakthur”
CaptainPenguin
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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