11 Votes


Hits: 7741
Comments: 15
Ideas: 0
Rating: 3.2727
Condition: Normal
ID: 1552


February 26, 2006, 10:42 am

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Cheka Man

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“Look at the woods. There must be dozens of giant spiders here! We are so in trouble. ”

Full Description
Cor-Spiders are wolf spider like creatures, about the size of large man’s hand. Unlike most wolf spiders, cor-spiders are prodigious web producers, creating webs that are several meters wide and capable of capturing good sized mammals (small deer, large goats, pigs).  Cor-spiders have scared many a person who found a Cor-spider’s territory filled with webs, and were afraid they were in the area of a merkwood (that has HUGE GIANT Spiders).

Additional Information
Gathering Cor-spider silk can be a bit dangerous, as Cor-spider venom can drop a large man within a candlemark.  Yet, there is a constant demand for it.  Once gathered, combed, spun and woven, it creates a fine strong silk.  If the fabric is woven tightly enough, it will prevent the passage of blades (though the blunt force trauma is there).

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Comments ( 15 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
November 14, 2005, 17:22
Only voted
Voted Zylithan
November 16, 2005, 0:04
Not a bad post, just a little low on calories. It's a big spider.... tell me more.
November 16, 2005, 9:59
They are not even that giant of spiders. They are just web making machines. The webbing will "scare off" many people who will assume that only giant spiders would make this much webbing.

They would add to the atmosphere of a haunted house/ barn, with millions of cobby webs around.

Also the webbing can be gathered and used for other purposes (and real cultures besides the Drow have done this).

They are a color animal mostly. Something to fill in the background with a number of scary webs.

What were you looking for an insect that is dangerous to adventurers?
Voted Roack
December 4, 2005, 6:05
This does not seem to fill the usual Moonhunter quality. Big spider, lots of webs, potential use. On the same note, it's been done before.
December 4, 2005, 10:50
I guess nobody likes practical animals or monsters. Not everything needs to be totally strange or totally deadly or have funky magical powers. These are an solid critter of a type, whos functions are two fold: 1) To have a part of the local economy (gathering Cor Web) and 2) To produce fear in the players, as they will think some GIANT MONSTEROUS SPIDER is around spinning all this web. (Alternately, they will go "oh Cor-Spiders", and then be suprised when the GIANT MONSTEROUS SPIDER attacks.)
Ancient Gamer
December 4, 2005, 11:22
My two cents: This post IS good and solid. In that way it is a standard 3.0. However originality comes into play. Depending on how (un)original a post is people subtract a varying number of points.

Nevertheless: This post can readily be used in any setting. It is good in that way, and I think I will do just that. In my next session Cor-Spiders will be a part. :)
Voted Priv8eye
May 23, 2006, 4:08
I've only just found this post. Forgive me if i'm one of the few but I like this. As Moon says not all beasts and creatures need to be extraordinary, sometimes the ordinary will do.

Personaly I like this, the fear factor alone is good, and I sometimes prefer ahving stuff thats more 'real' to set the players against than the fantastic (but perhaps thats jsut my style of play)
Voted Cheka Man
May 23, 2006, 17:40
5/5 for the realism of it.
Voted Iain
May 23, 2006, 19:02
Quite a nice spider.
Voted Ancient Gamer
May 24, 2006, 5:14
Only voted
Voted Dragon Lord
May 24, 2006, 9:23
Hey guys – leave poor old Moon alone – this is just the kind of background detail that makes the game world more “real”

My tu’penny-worth – love that people will be scared just coz they’re spiders, even though they’re not that dangerous (unless you try you harvest their webs of course) – definitely worth 4/5
Voted Mourngrymn
May 24, 2006, 12:07
Its got promise, and true... not all submissions have to be epic...
Voted Michael Jotne Slayer
June 3, 2006, 11:56
Cho-Bing, read this one a few days ago, forgot to vote. Now I have. Mathom save me.
July 16, 2006, 14:17
He will get around to saving you.

I personally like these critter. They are not world shaking, but they are the kind of thing that will cause your players grief and actually have an active part of the ecology and economy.
Voted valadaar
March 13, 2007, 20:03
I like them.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability


Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

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