MoonHunter's Random Submissions - ( 651 )

MoonHunter
Statlerus and Waldorus By: MoonHunter

Two cynical and witty old pentioners watching the world go by and commenting on it.

by MoonHunter
60xp
3 replies
6924 views
MoonHunter
Theodoronus "Theo" messenger By: MoonHunter

Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).

by MoonHunter
80xp
3 replies
5491 views
MoonHunter
Corina Archerous By: MoonHunter

Corina Archerus is a researcher and a wizard. She is also completely blind.

by MoonHunter
80xp
7 replies
5303 views
MoonHunter
Marcus Dominitan By: MoonHunter

A small fish in an even smaller pond, Marcus Dominitan is the harbourmaster of the port of Al'Alaric. A petty man with a big ego and greed to match, he is not above taking bribes to allow unlawful cargo, or to hire thugs to assault those he dislikes.

by MoonHunter
80xp
3 replies
5531 views
MoonHunter
Fredius D'Amar By: MoonHunter

He is a merchant of fine wines and the only source for sparkling wines in the region. His formal politeness makes him seem like a friend.

by MoonHunter
105xp
5 replies
5636 views
MoonHunter
The Rest of the Cast - Extras and Minor Characters By: MoonHunter

This is the place for minor characters and extras. These are just personalities and some minor skills ready to be thrown into your campaign. They are not highly detailed becaue they are just extrasn in the game. They are useful to have a stack of just 'hanging around' should you need them. So use um all, we will make more.

by MoonHunter
65xp
6 replies
15433 views
MoonHunter
On Flesh and Regrowth By: MoonHunter

The Fifth element is that of Spirit, and thus the providence of PrayerCrafters. As Spirit moves, so does the other elements, as there is a connection between them. One is the shadow of the other. When there is a connection, it is always two way. Thus we can manipulate the spirit through the use of the other elements, and obtain healing through the use of non proscribed magic.

by MoonHunter
85xp
5 replies
7722 views
MoonHunter
The Way of the Magical Hand By: MoonHunter

The Hand is the most important tool in magic. It can be used to trace symbols, focus attention and concentration, and allow for easier manipulation of mystical flows by tying certain actions to similar hand gestures. It is the ultimate tool of civilization.

by MoonHunter
80xp
4 replies
7783 views
MoonHunter
A Book of Cookrye By: MoonHunter

Do you know what people should be eating at the social and technological level of your historical analog/ fantasy world? Do you know what people were eating in the real world at the same cultural/ technological level? Well here is your chance. Did you also know one of the main contributing factors to nationalism and the nation states, post printing press, was the creation of national cuisine through books?

by MoonHunter
70xp
4 replies
6392 views
MoonHunter
The Good Housewife's Jewell By: MoonHunter

This work is a real book. It should give you an idea of what people in your historical analog/ fantasy worlds should be expecting to eat. (Or at least if they are English.(

by MoonHunter
105xp
5 replies
7905 views
1 HoH
MoonHunter
Utopia By: MoonHunter

A depiction of a island society and it compares that land's unusual political ideas with the contemporary politics of the Known World. The book is a collection of letters between a known minister and a king of a few centuries ago. They discuss the state of things there and the known world. It is sometimes a biting discussion/ condemnation that has caused the book to be disavowed in many places.

by MoonHunter
55xp
4 replies
7203 views
MoonHunter
Records of the Grand Historian By: MoonHunter

This was the magnum opus of Dougus RecordSmith d'Archerous who had written a number of lesser historical pieces. In this work he recounted history of The Known World and Imperium from mythic and pre-imperial times to his present (a mere 130 years ago).

by MoonHunter
65xp
3 replies
6078 views
MoonHunter
Encyclopedia Geographica By: MoonHunter

The Encyclopedia Geographica is the seminal work of Civilization. The Geographic Green books include maps of every place in the known world and articles about the things in those places. One can honestly say, you are holding the known world in your hand when holding this book.

by MoonHunter
175xp
10 replies
10317 views
1 HoH
MoonHunter
North Ward By: MoonHunter

If you travel North from city's main gate, you will have traveled some of the great and grandest elements of Antioch. Then you will enter the most common and humble. The NorthWard is classic Antioch. It serves as the 'average' that all other quarters are measured by.

by MoonHunter
55xp
2 replies
6949 views
MoonHunter
Quiet Ward By: MoonHunter

It was supposed to be the district of hearth and home: the domestic soul in a city of industry and trade. It has been the quiet ward for most of the city's recent history. It is still the 'soul' of the city, but now that soul is changing.

by MoonHunter
75xp
3 replies
7140 views
MoonHunter
Greenway Ward By: MoonHunter

Originally planned to be a green area, where an Elventi community would thrive, this area has become the ward where the rich and powerful live. It is neat, orderly, and practically invitation only.

by MoonHunter
85xp
3 replies
6950 views
MoonHunter
Maker's Ward By: MoonHunter

Every city needs a place for building things. These places often have pompous names that nobody ever uses, except those in the City Offices. The Maker's Ward is just such a place.

by MoonHunter
80xp
6 replies
8484 views
MoonHunter
Alley District By: MoonHunter

There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch.

by MoonHunter
60xp
2 replies
8567 views
MoonHunter
DiPlaza By: MoonHunter

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza. Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

by MoonHunter
55xp
2 replies
8053 views
MoonHunter
Undertown By: MoonHunter

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like. The streets are 'lit' (dimly by any topsider's opinion) by mage lights and a few ancient amber Dwarventi Lights.

by MoonHunter
110xp
6 replies
7284 views