MoonHunter's Random Submissions - ( 651 )
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Making a Magic System - a psuedo FAQ By: MoonHunter
Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of. |
by MoonHunter
105xp
7
replies5472 views |
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Wheel Magic By: MoonHunter
The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple. The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt. The priest picked up his top and ran away. They would not catch him today. |
by MoonHunter
290xp
30
replies13282 views 4 HoHs |
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Focus Based Magic System By: MoonHunter
Peldor scrambled for his staff. It has all his tactical spells anchored. He dived to the floor, trying to dodge the incoming dart spells. All he had was his ring (for energy enhancements) and his belt buckle (which carried his personal enhancements spells). Papers, smoke, and wood splinters flew everywhere. In the chaos, he saw it - his lab desk's sextant. He stretched, just touching with the tips of his fingers. He rolled forward. A dart struck infront of him. Spitting dust out of his mouth and squinting against the flying debree, he made solid contact. He whispered the trigger, utilizing his ring to make it cost less mana. The green mystic glow unfolded. It formed a full serephamic sheild. The hex bolts and darts were bouncing off it. Slowly he rose. He was able to take the three steps to reach his battle staff. Now, things would be different. |
by MoonHunter
105xp
10
replies8758 views |
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Two Twines - The Elven Embassy By: MoonHunter
In the words of the Great Bard Taslinus Excellencus . . . yet on entering The Embassy one is conscious of calm and complete beauty echoing the mood of majesty and peace that is the essential quality of The Valley and Greater Elven Kingdom. . . . against a background of forest and precipice the architect has nestled the great structure of granite, scaling his design with sky and space and stone. To the interior all ornamentation has been confined, and therein lies a miracle of color and design. The Ancient Elven motifs, primitive yet timeless, are supreme . . . . The designs are stylized with tasteful sophistication; decidedly Ancient Elven, yet decidedly more than Elf, they epitomize the involved and intricate symbolism of Man . . . |
by MoonHunter
285xp
13
replies11321 views 2 HoHs |
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Harland By: MoonHunter
There has been a city on this site for centuries. Cultures/ societies have come and gone, but the city site remains as it is a crossroads. Those gone by have left their marks upon the city. The city has grown and fallen numerous times. The last time, it was nearly destroyed, yet a few pieces remain. |
by MoonHunter
60xp
2
replies6213 views |
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Plaza of the Bell By: MoonHunter
In the center of the plaza is The Bell. The large iron Bell is covered by a small slanted roof held up by four pillars. These pillars rest upon a square raised foundation. There are small stairs that lead up to the level of foundation. The foundation also has four strong iron loops towards the edges. If one does not know the two traditions, this arrangement makes no sense. |
by MoonHunter
215xp
11
replies10892 views 1 HoH |
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The Quadrangles By: MoonHunter
In the western part of the city is a large neighborhood. It is this good sized old walled neighborhood that gives the city is reputation for education, wisdom, and enlightenement. It is called The Quadrangles by locals and those of high education. |
by MoonHunter
110xp
5
replies6266 views |
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Coastside Park By: MoonHunter
Coastside Park—the ultimate haven away from urban chaos—was deeded to the people over one hundred years ago out of the prescient notion that the city folk would one day feel overcrowded. The city has spilled over three sets of defensive walls and is now reaching water to water on its hilly sandy peninsula. This foresight proved invaluable. |
by MoonHunter
100xp
4
replies5951 views |
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Beacon's Hill By: MoonHunter
Beacon's Hill is a two and a half century old downtown residential neighborhood situated directly north of the Common and the Public Garden. |
by MoonHunter
65xp
4
replies5987 views |
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Hexagon Plaza - A Kerren Neighborhood By: MoonHunter
Hexagon Plaza is a 'zone' in a cluster, not far from a gate. This is because gips are herded to the plaza, the shortest distance possible is the best for creatures, handlers, and people nearby. Note: For this area to make sense, check out the Encyclopedia Kernnica for details on gips, hard and soft leather. |
by MoonHunter
60xp
3
replies4419 views |
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Hy-Pointe By: MoonHunter
Hy-Pointe or 'High Point' gets its name for being the highest point of the city. The Pointe is also the name of the signal tower (now in disrepair) that stood on the hill. |
by MoonHunter
70xp
3
replies5391 views |
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A'Cotery By: MoonHunter
In more magical areas, not all the citizens are full sized and landwellers. In worlds where pixies, nixies, gnomes, lepracauns, faeries and other fey, batkin, catkins, and ratkins, all exist, there will often be Cotery Neighborhoods in the city. |
by MoonHunter
125xp
7
replies7105 views |
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Asrolith By: MoonHunter
The Guide said, "The Asrolith predates the comming of Men as we know them. It is an ancient place with an ancient wisdom." Looking back at his current employers, he sighed. "And it is just two blocks down on the right, by the big temple. " |
by MoonHunter
85xp
3
replies4497 views |
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Quagmire Quarters By: MoonHunter
Somewhere towards the mountains, something subterranean occured. A while later and many miles away, the two large eastern quarters in the city change. The soil became damp for reasons beyond divination. |
by MoonHunter
95xp
5
replies5439 views |
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Embassy Quarter By: MoonHunter
It seems like nothing more than Walls, Gates, and two long windy roads. The Walls are nearly taller than the city walls. The Gates, they are manned with real soldiers. You can't see what is going on here. They don't want you to see either. |
by MoonHunter
105xp
4
replies6180 views |
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SkyReach By: MoonHunter
The courier looked at the address again. It did not make any sense. There was no Skydistrict street in the southern part of the city, or any part of the city. He jumped a bit when he saw a winged figure fly over his head. His eye followed the figure up to the tall towers above the buildings. He had seen them over city the city. He thought they were decorations. He was wrong. Scratching his head, he wondered how he was going to get up there. |
by MoonHunter
90xp
4
replies5517 views |
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Dokoren - The People of Legacy - A new take on Dwarves By: MoonHunter
A new Take on Dwarves should hit the following key points Short (After all Dwarf means a short person), Underground (traditional living arrangements), Artificers (Maker of things, use of forge), and Good Combatant. They don’t have to be short vikings. |
by MoonHunter
215xp
26
replies13724 views 3 HoHs |
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The Orcen: A New Take on Orcs and Barbarians and Horsemen By: MoonHunter
When looking for an Orc substitute in a campaign, one should think about just a violent ethnic group of people. Huns, Goths, Visigoths, Franks, and Mongols, have all the same campaign effect of Orcs and other “monster races” that fight in large groups/ hordes. And it has the added bonus of people not being able take the moral high ground when they kill an intelligent being… because it is a people… not just a worthless Orc. |
by MoonHunter
175xp
36
replies20418 views 1 HoH |
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The Omen Plague By: MoonHunter
The Omen Plague has other names. It is known as The Star Plague and even The Mundane Plague. It is still with us today, now known by the common name of the Shaking Death. To set the stage, the stars were aligned in all the wrong signs. Everyone new something bad was going to happen. When winter set in hard and early, they thought that was it. They were wrong. |
by MoonHunter
200xp
11
replies9714 views 1 HoH |
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Disease, Medicine, and your Game By: MoonHunter
Plagues, diseases, injuries, and healing, are all things adventurers face. |
by MoonHunter
60xp
10
replies24888 views |