Spider Freetext

Cheka Man
May 1, 2016
Hits: 443
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Seven Scuttling Scary Spiders    Lifeforms  (Fauna)   (Any)

Seven Scuttling Scary Spiders for the arachnophobic adventurer to face.

Murometz
December 12, 2015
Hits: 567
Comments: 11
Ideas: 2
Votes: 6 / 3.750000
Whore-Spiders    Lifeforms  (Fauna)   (City/ Ruin)

A vulgar name for a very minor creature, granted, yet the whore-spider doesn't seem to mind its appellation.

Scrasamax
October 9, 2015
Hits: 545
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Arachnotron    Lifeforms  (Constructed)   (Any)

Spider-bots

Scrasamax
August 23, 2015
Hits: 752
Comments: 5
Ideas: 0
Votes: 5 / 4.300000
Swarm Stump    Dungeons  (Any)   (Traps)

They're coming out of the ground, they're coming out of the damn ground, game over man, game over man!!!!

valadaar
March 15, 2015
Hits: 585
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Arachanadi    Lifeforms  (Intelligent Species)   (Any)

A most useful race - if one can get past their appearance, and avoid being eaten...

valadaar
June 5, 2013
Hits: 1298
Comments: 16
Ideas: 0
Votes: 20 / 3.900000
The Stitchers Amulet    Lifeforms  (Third Kingdom)   (Any)

When we learned of these majestic creatures, what else could we do? Such potential!

Scrasamax
June 30, 2012
Hits: 1083
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Arachnoquake: The Game    Plots  (Crisis)   (Single-Storyline)

Giant firebreathing spiders attack the city!

Pieh
April 2, 2008
Hits: 3742
Comments: 6
Ideas: 8
Votes: 4 / 3.375000
Remaking the Giant Spider    Lifeforms  (Intelligent Species)   (Any)

Bringing more fantastic elements to the old classic.

Scrasamax
August 6, 2007
Hits: 4209
Comments: 8
Ideas: 0
Votes: 6 / 3.750000
The Oojah Spider    Lifeforms  (Ethereal)   (Any)

Gentlemen, BEHOLD! The celestial spider!

Selected Freetext

Spider (9)


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Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


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