A treatise covering the major religions and role of religion in the Cosmic Era
The Tau Sable team is a variable membership unit based around vehicular operations in North America. The unit is in many ways unique as it relies on seemingly retro-tech and the badly decayed and abandoned mass transit systems of the Petroleum Era.
One of the more terrible black treasures held in the vaults of the Atlantic Federation, the mutilated torso of a still living infested auton
30 comic book inspired residents, honorary or otherwise of New Themyscira
The original LAbyNite game started as a yahoo group BB game, and it mixed Vampire the Masquerade and The Fast and the Furious. There was a mix of cars, guns, violence, sex, street life and the underground worlds of both criminals and of the undead. That game ended some years ago, and there was been an interest in reviving/rebooting it. The following are going to be some flagpole ideas for the new game and revised setting.
In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.
A collection of legendary Chinese horses from actual history and folklore (no. 4 in my Chinse lore Codex)
30 plug and play angels, devis, yami, muses and avatars for the tech savvy player
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
Five crowns were created to bind together five regions into a single powerful kingdom, while a sixth crown was created to control the five.
Pity that someone went and destroyed the Crown of Crowns
A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
Screenery - the images and loops shown on large screens and monitors inside space stations, arcos, and geofronts to counter the feeling of oppression or claustrophobia that can occur in such enclosed locations.
The Anunnaki are a secret society in the Cosmic Era
Psychtronics is a field of arcanotechnology that deals with using machines to emulate the mentalist parapsychic realms such as as telepathy, mind control, memory manipulation, and emotional manipulation.
Equipment listing for the Cosmic Era Setting.
Continuous Work in Progress
The holovids are full of stories about mecha garrisons bravely battling dastardly pirate raiders. It's a pretty picture for the propaganda films, but its a long way from the truth of the pirate raids.
A series of singers and strummers, summarily simple and sinuous, subsisting with singularly spectacular song-stylings.
I've sat on this one for long enough. Feel free to fill in the gaps.
The fictitous state that I have been developing for my CoC/Vampire cross-over home game.
Nine times out of ten, it’s the undead that do the running.
Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.
Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.
The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.
Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.
In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.
Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.