Thirty more nasty, notorious Necromancers to disturb the eternal rest of the Dead.
One of the preeminent occult scholars of the Cosmic Era, well versed in ancient mysteries, and one of the hidden masters manipulating the Cosmic Era.
Jacob Latris was a Taurian immigrant to Obstaria. Now he is a man who has severed his connections to sanity long ago, and is searching for something that probably doesn't exist.
She was known as "Moon Child" by her friends as she only came out at night, and whilst they loved to play with her, those who did so for too long would soon have cause to regret it. He was her father and the town undertaker, with a secret much less savoury role as the town necromancer.
The Master of Starlight, Player of Games; This Quizzical Fey knows Everyone's Names.
"Stay back! I’m a… a powerful wizard!"
Cloaked in mystery, and yet one of the main figures of power in Locastus, City of Mirrors.
You say you have no place to go, friend? That you do not even know, if it is worth going anywhere? I hear there is a place where they might help you.
Within the lost tomb of Abu Khanut, Agarn the Impulsive brought the forgotten priest’s curse down upon his student, Alain Piercetongue. Now the wrath of an ancient god stalks the desert sands.
Saddah, the patron of games. A mysterious woman you might see around games of luck, undoubtly another fan… or an evil spirit that will take the most driven gambler with her.
Not strong of body, and questionable of mind, she has a kind heart and one special talent. She is not a healer of wounds, or even of people, she heals the souls of creatures. She feels sympathy for even the most hideous and terrible of creatures, and when her tears for them fall upon them, their hearts are moved and their evil ways ended(for a little while at least).
“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”
A socially inept and ugly human monk, with a smattering of arcane skills, on a quest of vengeance to find his mentor’s killers.
When did it all start? He would never know for sure, although he traces it, like a finger on a map following the broad river back to the invisible thread of the beginnings, to one evening early winter.
(Name translates directly from ancient Egyptian as: Strong Protector, the Hidden One.) A mysterious shaman appearing without regard to wheres and whens, upon the divine bidding of other Realms. An entity of legend, belonging to a legendary and ancient sect.
Clef was a regular gnome, just like all of the other gnomes. It just happened that his area of interest was not so agreeable to the other gnomes…
It was rumoured that John Chard had made a deal with a demon, but perhaps it was mere idle rumour and speculation.Or maybe not…
He is a very powerful mage for his age at 26. He has led a very normal life, well at least as normal as you can get with a mage.
Once trod upon, now brightly shines, a mage fed by what to death declines…
izkandar is an Ifrit, a fire elemtal of mideastern lore. he would be at home in a desert or asian steppe setting.
In the dry steppelands, one of their most valuable exports is the dried sap of the Larthorn tree. These ugly plants are covered with vicious thorns, but the locals harvest the golden droplets that ooze from their bark each Autumn. This sap, once dried, is valued for its medicinal properties and as a spice. Since little gold or silver is found in the hinterland, the dried droplets of sap are often used as currency by the locals.