Hall of Honour Featured

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manfred
November 25, 2006
Hits: 54735
Comments: 139
Ideas: 153
Votes: 11 / 4.727273
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

Agar
October 18, 2003
Hits: 10620
Comments: 22
Ideas: 0
Votes: 22 / 4.727273
The Land of the Living    Locations  (Country/ State)   (Forest/ Jungle)

There lies a valley, far to the west, on the shores of The Great Northern Sea, that has a mist that is both blessing and curse. All those that breath the mist heal with remarkable speed, so fast that only the mightiest blow or the truest strike can fell the smallest beast. The warriors who settled this land became soilders of great renown, for not only were they impenetrable defenders, they were warriors whose aim and might were unsurpassed.

Ouroboros
January 27, 2009
Hits: 4064
Comments: 20
Ideas: 0
Votes: 11 / 4.863636
The Lost City of Akelor    Locations  (City)   (Mountains)

Deep in the rugged Thunderhead mountain range lies the valley of Akelor, once a paradise, now a battleground where reality itself struggles to contain an alien, evil infestation

An adventure, Sourcebook and Monster Compendium set in the Locastus universe

EchoMirage
May 9, 2005
Hits: 12978
Comments: 30
Ideas: 0
Votes: 19 / 4.973684
The Temple of the First Man    Locations  (Establishment)   (Forest/ Jungle)

A place more holy than any other

Murometz
January 24, 2007
Hits: 12585
Comments: 31
Ideas: 19
Votes: 11 / 4.863636
The Turgid Sands of Nesseraum    Locations  (World)   (Desert)

The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!

Wulfhere
March 29, 2007
Hits: 9979
Comments: 28
Ideas: 0
Votes: 14 / 4.750000
The Field of 10,000 Skulls    Locations  (Area)   (Mountains)

"Summon the Legions!  We shall offer battle within Bleak Vale!  This time, OUR cause shall triumph!"

Redgre
January 28, 2010
Hits: 71011
Comments: 24
Ideas: 0
Votes: 19 / 4.657895
100 Unique Town/City Properties    Locations  (Other)   (Any)

A table of possible backgrounds, qualities, or features of a fantasy town or city.  A world building tool for getting attention to the details.

Murometz
March 12, 2006
Hits: 17429
Comments: 26
Ideas: 14
Votes: 12 / 4.750000
The Black Market    Locations  (Area)   (Any)

What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

Murometz
April 29, 2006
Hits: 123484
Comments: 88
Ideas: 97
Votes: 15 / 4.700000
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

Scrasamax
June 2, 2006
Hits: 50127
Comments: 18
Ideas: 7
Votes: 12 / 4.375000
The Celestial Hypothesis    Locations  (TransWorld)   (Other)

What a strange world we live in…

Troile, Royal Astronomer and Numerologist

valadaar
March 23, 2007
Hits: 12811
Comments: 31
Ideas: 10
Votes: 11 / 4.954545
The Unseen Fortress    Locations  (Fortification)   (Forest/ Jungle)

In the realms, not all fortifications are walls of wood, stone and iron.

Wulfhere
July 15, 2007
Hits: 3800
Comments: 12
Ideas: 0
Votes: 8 / 4.875000
The Lightning-Struck Tower    Locations  (Ruins)   (Mountains)

"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.

Ouroboros
November 6, 2007
Hits: 12173
Comments: 37
Ideas: 0
Votes: 14 / 4.642857
The Maul    Locations  (Neighborhoods)   (Other)

The slums of Locastus

Scrasamax
November 14, 2007
Hits: 9056
Comments: 21
Ideas: 11
Votes: 14 / 4.892857
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

Silveressa
June 10, 2012
Hits: 1406
Comments: 32
Ideas: 4
Votes: 17 / 4.852941
The Nexus    Locations  (City)   (Other)

"Living in a town that sits on a dimensional nexus can wear thin after a while. It's not so much the crawling shadows, bizarre weather, or late night visitors from places that never existed; but carrying on with your normal life and trying to act like nothing out of the ordinary is going on in your little corner of the world that gets to you."

A small rural town with surreal secrets, that happens to be situated on a dimensional crossroads, suitable for modern day supernatural/mystical/horror campaigns.

Dossta
September 25, 2012
Hits: 1249
Comments: 20
Ideas: 0
Votes: 11 / 4.636364
10 Dragon Lairs, Denizens & Hoards    Locations  (Fortification)   (Any)

A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.

MysticMoon
September 9, 2013
Hits: 976
Comments: 16
Ideas: 0
Votes: 13 / 4.576923
Refuge Beneath the Waves    Locations  (Regional)   (Water)

"They said it would bring us a new age of wonder, of exploration, of excitement. I don't think this is what they meant: us scurrying around like rats in our cities of steam and steel, far away from the land and the sun."

caesar193
October 26, 2013
Hits: 757
Comments: 8
Ideas: 0
Votes: 6 / 4.583333
Civitas Caeli    Locations  (City)   (Space)

Sometimes Utopias should stay as mere legends.

Silveressa
July 12, 2011
Hits: 1742
Comments: 17
Ideas: 2
Votes: 14 / 4.607143
The Philadelphia Shipyards    Locations  (Area)   (Water)

"The shipyards, a good place to move illict cargo or lay low for a while, but that ship yard in Philly, it's not a place you want to frequent, not if you wish to keep yer skin on anyway."

A city location with a slight horror slant, suitable for any modern day horror/action setting.

Strolen
May 27, 2002
Hits: 18844
Comments: 13
Ideas: 0
Votes: 11 / 4.590909
Talon Trails    Locations  (TransWorld)   (Any)

As long as any can remember, these certain paths allowed one to travel up to and over 20 extra miles a day by using them. One moment one was deep along a small trail, the next he would find himself 20 or more miles farther down the path without realizing it. All was fine until recently. Reports returned talking of the failure of these areas which revealed miles of ancient paths. The protection hiding them has finally failed. Will it release monsters of ages past or reveal magic of unknown worth?

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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