The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
Meta Level submission about the nature of conflict in the Cosmic Era.
A man:machine:moment article regarding the tank in the Cosmic Era
A very brief set of guidelines for writing material in or for the Cosmic Era setting
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
A short fiction
One of the events regularly overlooked in the history of the Cosmic Era is the Population Contraction that was concurrent with the Second Dark Age.
Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the treaty organization.
All the news thats fit to upstream
A story about a young Dwarf, the girl he met and the Goddess he insulted.
The door to the building is open, but inside is nothing but darkness. The lights are out: What do you do?
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
“Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a threat the prison gang truly poses..
“I’m going to do you a favor and not ask how you know so much about gay porno titles okay?”-Riley, not missing the opportunity to poke fun at the old man.
“Do yourself a favor and never visit one of those 24 hour video rental stores to make a phone call when your truck breaks down.” –Jessy, remembering the first and last time he frequented an adult video store.
A re-evaluation of the basic concept of Man vs. Nature
Bob and Alice are being chased by something/someone dangerous. They move into a new area, and the pursuit suddenly is nowhere to be found. What does the pursuer know that our heroes don't?
Transformers RPG: Rules for Driving and Flying, Rules for Skill checks and skill Descriptions
This was the big leap. I think we are ready for play testing.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir