SC
Strolen'sCitadel
User Avatar
User Avatar
  • Barbarian Horde
  • Article Main
  • BRBrowse
  • Categories
    • All
    • Articles
    • Dungeons
    • Items
    • Lifeforms
    • Locations
    • NPCs
    • Plots
    • Organizations
    • Systems
  • Featured
    • Golden Articles
    • Hall of Honour
    • Random
  • Ideas
  • Quests
  • Social Feeds
  • Citadel Magazine
  • UIUser Interface
  • Create
    • Write
    • Share Idea
  • Favorites
  • Generators
  • IW---** In Work **---
  • My Campaigns
    • Coming Soon
  • Guilds
  • Blogs
  • New Blogs
  • Featured
    • New Submissions
    • Tag Cloud
    • Author Rankings
Settings
Color Themes
Header
Sidebar
Main Content
LOGIN/REGISTER

Silveressa's Profile

Our Author's latest news and articles.

45

Articles

Settings

Favorites

738

Comments

1

Ideas

Statistics

Silveressa - Social Profile

- Grand Lord King Master of Wordsmithy

For Next Level: 19672xp of 33910xp complete.
19672xp

Hall of Honour

51 HoH

Golden

1 Golden

Quests

11 Quests
- RANDOM
Articles | 185xp

Descriptive combat

How to make combat interesting and more than: "Well, I’m going to hit him with my sword."

- RANDOM
NPCs | 100xp

Solitude and The Long Road Evelyn's Path part 09

A lengthy autobiography of Evelyn Stavros, a super powered heroine in the Delta Factor supers setting.

This is the ninth part of several (dozen) installments. The entire series will be rated R for graphic violence and adult situations, reader discretion is advised.

- RANDOM
Articles | 335xp

What Lies Beyond Death

The Diary of young girl who finds herself trapped in purgatory, searching salvation and trying to make sense of that which is deliberatly insane. (A prelude to the entry found in my Chasers submission.)

Ideally the creatures described within this (ongoing) sub will be detailed in turn as their own seperate submissions eventally painting a complete picture of purgatoy.

Actions This week

0
Articles
0
Comments
0
XP
0
Ideas
11
Quests
0
Guilds
“ '...the Ilthian mountains. A craggie masse of rock rysing from the Ilth'n plaines. The waters whych springe from it are ful of godeness and fortyfie those who drynk them [+1 STR]. Alas the vyle beasts resydent in these hills also bathe in these waters, and in the doing gain great strength. Foes mortallie wounded have bene known to flee, onlie to return, revytalised houres later...' - Chronicler Eamusil, Mondopedia, Vol XV (The Lands of Sylmen)”
ephemeralstability
“ <b>THE COVEN</b> When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. <i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).”
Monument
“ Darklings are a kind of Halflings living in the sewer of medium to large cities. Even though they smell badly and are quite dirty, Darklings are friendly and clever. They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters. Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.”
Clemmensen
Footer Image
  • Discord Chat
  • About the Strolenati
  • Contact Us / Bugs
  • Guides / Support
  • Licensing
  • Privacy Policy
Footer Image Footer Image

The Citadel is a safe haven of collaborative, creative freedom for role players and game masters with awesome ideas. You have found the best roleplaying site to Read, Post and Play!

Crafted with by the Strolenati
Strolen's Citadel 4.0 © 2000