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Silveressa's Profile

Our Author's latest news and articles.

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Silveressa - Social Profile

- Grand Lord King Master of Wordsmithy

For Next Level: 19672xp of 33910xp complete.
19672xp

Hall of Honour

51 HoH

Golden

1 Golden

Quests

11 Quests
- RANDOM
Articles | 240xp

Things Are Not Always As They Seem

This humorous short fiction piece was inspired by a late night chat with a couple gamer friends about how alien cultures would possibly interpret some of the more "colorful" aspects of our society.

- RANDOM
Articles | 90xp

The Darkest of Winters: Session #11

'Hey uncle you know why the zombies were all over the airport? Because they wanted plaaaanes!' –Tommy Booths, making yet another zombie joke.

'I have enough trouble with airsickness kid without you giving me pundigestion.' -Riley, unamused at the endless string of lame zombie Jokes Tommy thought up.

- RANDOM
NPCs | 115xp

Solitude and The Long Road Evelyn's Path part 10

A lengthy autobiography of Evelyn Stavros, a super powered heroine in the Delta Factor supers setting.

This is the tenth part of several (dozen) installments. The entire series will be rated R for graphic violence and adult situations, reader discretion is advised

(note: Dromaeosaurus Albertensis art work within this sub used with permission from Isis, Check out more of her works at: http://isismasshiro.deviantart.com/gallery/. )

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Guilds
“ The PCs accidently start a fire and are caught by the local law enforcement. Since it was accidental, the punishment for the PCs is to fight the fire. Providing they can put it out before it burns down the town, they will not face any further punishment.”
Cheka Man
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
“ A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess. The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head. In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer. Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?”
caesar193
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