Forgotten Treasures
A long forgotten and abandoned mine has been recently rediscovered by a local village.
A long forgotten and abandoned mine has been recently rediscovered by a local village. Only problem is that they were very loose lipped about it and it was quickly taken over by a local band of ruffians. They quickly found that it was already inhabited by other dangerous creatures that have been using it as their lair. The town could ask for assistance, or the adventurers could hear of it themselves. Either way they first have to find the place, defeat the bandits that are camped outside it, and defeat the creatures that now inhabit it.
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? Responses (32)
Hmm yes, forgotten mine. Well, is it just there's a shortage of holes in the ground that has everyone worked up over it or could this be like the Dutchman's mine? A mine that was found by one guy in some naturally hidden backwater place where everyone overlooks, a motherload vien of precious metal, more than anyone could work out in a life time. But the Dutchman had distrust instilled in him so much, he never told anyone where it was.
Maybe some of the decendants of the miner who created the abandoned mine would like to lay claim to their inheiritance now that it's been found. Of course they could offer the players ridiculous sums of money that is in the mine they will be helping to clear out. And also, the mine in question could be an entirely different mine altogether, but how will anyone know that for a fact untill iafter/i the mine is empty?
*cough* cliche unoriginal filler plot which I (and a 1000 other people) probably came up with before there was a Baldur's Gate *cough*
No apologies for this one, but it was one of the original submissions for strolen.com before it became a worldwide sensation ;) Geez, had to put something up didn't I? What is a idea site without ideas?
This is a funny blast from the past. Anyone looking at this and that has been here for any length of time can definitely see the difference in quality that the site has brought. From this to say Regression by Iain... classic stuff.
Remember, everything begins somewhere and nothing is original.
We bring this back to the Fore just to embarass Strolen.
Saddest part was that when quality improvement was mentioned it wasn't my quality that was shown getting better but a comparison with another. ;) hehe
The beauty, depth, surprise twist ending. It has none of it. :)
Sounds like an instalment of an indroductory Keep of the Borderlands module. :)
WOW!!! The coughing...
A blast from the distant past...
Of course, Strolen didn't mention that the ruffians are actually the descendants of the mine's original owner, come to protect their claim...
The villagers actually intended to remake the mine into a temple of evil, dedicated to their secret cult; they are secretly worshippers of Mrrrrorw, Demon Lord of Rabid Housecats...
The dangerous beasts dwelling within the mine are actually Awfully Good 'Wink Dogs', that strive to oppose evil even as they make numerous lascivious double-entendres...
And it's not actually a true mine at all, but a natural cavern, filled with valuable crystalline gems sacred to the local dwarves, who originally drove off the ruffians' ancestors to keep them from mining it.
(Let the players get a glance at this, then run the scenario 'stock' and watch them second-guess themselves into complete confusion as they wait for 'the other shoe to drop'!)
That is pretty much what I meant when I wrote this. Thanks for rewording it a bit for me.
I spent a lot of time trying to get the nuances just write so the flow of the plot hit a crescendo at just the perfect moment. I would have to say that this is my magnum opus and there is really nothing else I can do to improve on it.
Wulf: Niiiice.
Yay pretty! What a timeless piece. It was things like this that drew me here. Or not??? :)
Good reminder.
Wow a piece of ancient history, the first ever sub for Strolen's!
It's fascinating to compare the beginning works to the later stuff, show's how much everything's grown over the years.
The first sub on a great site... It deserves some credit just for that.
As the year draws to a close I think it's fitting to remember the first post that started it all, and remind everyone how far we've come on the journey to excellence in all things rpg.
Bows in appreciation for bringing back to the forefront such an elegant post. Happy New Year!
I just half to know, what were the changes made in 2005.
But just reading that short paragraph, fills my mouth with the taste of mountain dew, shoots phantom pimple pain under my skin, and reminds me why the basis for a solid good character is a hand crossbow and a long cloak.
I think the subtle depth and growth of the plot arc were perfected. They were very small changes as the original was quite complete and almost perfect. The low votes continuously amaze me but I know greatness when I write it.
Strolen is too humble to mention that this entire sub also happens to be written in code. Decipher the code and unlock the secret location of the long-lost Templar treasure!
Many have tried over the years...
I think these old subs such as this need to be brought back and possibly be reborn. Write another sub tying them together perhaps.
Basic premise to start from. Used something similar in my currently defunct PBP - Respite.
This one time at Dungeon Camp...
LoL
Found it under my new "Unvoted By" tab. Looks like I've got quite a backlog!
I love how inbetween the bits of sarcasm are little gems of ideas. The sub may be too subtle for the sane soul to grasp, but the Strolenati can't help but fill in the blanks. This makes me want to start adding ideas.
I think we should do a Quest on writing a new version of a fragmentary or cliche-ridden sub. (An even better example would be http://strolen.com/viewing/Arrkrash).
I can't help but give this a 5. It's such a golden piece of history. That, and the voices tell me it really does contain clues to the lost treasure of the Templars and one day I'll crack it.
I'm going to use this bad boy this afternoon. I haven't decided what twists I'll include.
There can be no score for sub number 1, except a 5. As far as I see it, without this first sub to start this site, there would be no other subs, so this is responsible for all the content within the citadel.
The next quest should totally be for all participants to use this idea seed and expand it however they wish into their own sub.
I'm with SE on this one, I don't care at all about the content in this sub, a pure symbolical full score for being the first of many.
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