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mrcelophane's Profile

Our Author's latest news and articles.

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mrcelophane - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 925xp of 2955xp complete.
925xp

Hall of Honour

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Golden

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- RANDOM
NPCs | 130xp

Lady Delores Briggs

A thin, dainty old woman with a love of both gardening and the physical suffering of others.

- RANDOM
Lifeforms | 125xp

Golden Golem

If life hands you lemons, make lemonade.

If life puts you in charge of defending a gold mining operation and you are only a mage....well

- RANDOM
Lifeforms | 60xp

### Dragons

Burninating the countryside,
Burninating the peasants
Burninating all the peoples
And their thatched-roof COTTAGES!
TROGDOR!

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Guilds
“ A fantasy version of the Klan, where it's 'Grand Wizard' really is a mage, and a dangerous one at that. Instead of hating blacks most of all, they hate non humans most of all (although they are no friends of black people either and certainly don't let them join.)”
Cheka Man
“ As the PCs travel the road, right after a bend they hear a sharp whistle and call: 'Heeey, not so lazy, move your asses!' It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. 'Where does the road bring you from, travellers?' And does a little small-talk. And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.”
manfred
“ A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.”
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