A Dark Reflection of The Stolen World, The Shadow of What Is.
More a note to myself on Stolen World topics
Title says it all
Back ground stub
background stub for Stolen World, The "demons' of the setting
In a world filled with unique chimera, some are more unique than others OR A chimera divided against itself must fall!
500 word, chimera challenge
The summon spells of The Stolen World
The summoning system of The Stolen World
My Crypts and Things House rules stub for Stolen World Completenss
Some mighty strange things happen on The Stolen World..........
EDIT CLEANED THIS UP A LOT!!!!!!!!!
freetext Friday: Bishop
The remains of the druids in the Stolen World
Even dreams can be deadly
The flow of magic in the Stolen World and some of it's Direct Manefestions
This is to be my model sub going forward here. Please take a little extra time in your comments. I especially want to hear the negatives.
The countryside of the Stolen World is littered with very unusual urban dwellings, here are 7.(fixed typo in summary, lol , bad start)
In a world where all the good gods are dead, a bit of their power remains
A loose organization of those touched by the elemental plane of Smoke to combat the PCs
Far too often spells go wild and these are some of the results
Title says it all
More than just a 30, I crafted a whole campaigns worth of ideas for the rational, theory and history of all the magic weapons of a world that has a low knowledge base of crafting and a high mana level. Suitable for a rare item, low powered world.
Sub contains a fair amount of system neutral stats in the body of the sub, and a small amount of game specific stats for any version of D&D/Pathfinder in an idea scroll at the bottom
Dedicated to Scras and his Star Whale sub that was my inspiration for setting
The Stolen world is totally wrapped around Scras' Star Whale sub. As I cast about for a direction to go after I ended my very long running Mysantia game. I took the basic concept of the Star Whale and am using as the basis of all the game logic of the setting. What would a world look like that was subjected to regular apocalypses every 1000 years and why is there no information available to the pc's on how to stop them.
A general overview of the Stolen World and a codex of the submissions so far
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.