A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
Captain Aubrey surveyed the deck of the captured sloop. He was amazed that such well run ship could crewed by such a motley gang of men. He turned to the doctor and wondered, "No man is born into piracy. What were these many fellows before they took up the black flag? Surely they can not all share the same story."
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
"Why’s she want the rings? Heh, ye ain’t the first ta ask. Well, why’s the wind blow? Why’s the shark bite? Trust me, lad, you don’ want ta question her nature, jus’ as ye wouldn’ question mother nature. I say she’s lookin fer somethin’ - gods save me when she finds it."
- Ben "The Biter" Yardrin, sailor
- "Arrr! What scurvy dog seeks the Davy Jones’ Locker by comin ‘ere?"
- "Oh, shut it, will ya!"
Yar…I do indeed know of Crossbones Isle, stranger. But ye’d be better suited to avoid that place like a widowed wench.
These be the tales of The Golden Prize, the most feared ship on The Liquid Sky.
Once a mighty pirate ship, Deathwail was captained by the dreaded pirate known as simply as Redeye. A man prone to unspeakable acts of Violence, Redeye and his ship Deathwail were finally destroyed in a horrible battle. However, Redeye was not to be counted out. Prior to the battle, he had plundered an ancient tomb, and had found a relic which he had kept. This item was cursed, and when he and his crew died, it brought them back in a horrible mockery of life. Enslaved by this relic, the pirates scour the waters, looking for souls that can be fed to the evil relic
Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…
A ship, drifting through the mists, with not a soul visible on her deck. Haunted? Yes, but not the way that you might expect…
Few cities could stand long before the invincible "Firedrake", the Hegemon’s mightiest vessel of war.
Barnacles and bilge rats, a pernicious package of perfidious pirates!
Fort Port started as a military fortification on the mouth of the Antioch River at the Known Sea, three days West of Antioch (the city). Slowly a small community had sprung up around the Fort and its tiny port. After decades of watching for Wapti, the militia was pulled leaving the few River Clanners behind. The Rat Clan took The Fort for their own, making it their clan house. However things were not grand as the farming was poor and the fishing not much better. But, there is always ships along the waters here. A great deal of traffic in and out of the river and along the coast. And so many things seemed to just "fall off" the deck and docks in these waters… finding their way here. And well, someone has to sell them.
You will never find a more wretched hive of scum and villany… ," Obiwan (Ben) Kenobi said. Well, I think you can. Everyone has those "dark places" in their world. Post them up and let’s compare.
Port Reliance is a squalid little port town, a hive of pirates, murderers, thieves, brigands, and brawlers. The lowest of the low, the most desperate of sea-farers end up here sooner or later. Adventurers will fit right in.
The dread pirate Corvorane was legendary even after his capture and conversion to a privateer. His secret fortress and hidden treasure are of equal fame. But more than gold lurks in the depths of Corvorane’s Cave.
Jenya was never quite able to explain to herself how she ended up on a pirate crew. But five years out on the Swiftbolt, and she’s having the time of her life.
“Your eye, your eye!” crowed Imupokith, the Sea-Witch, and Vruthath, clutching his bleeding socket, held out his hand.
Upon the palm was a staring green eye.
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.