Locations
![]() Cheka Man
|
7 More Big Goblin Knockers By: Cheka Man
Seven more romantic relationships between humans and goblins. |
by Cheka Man
75xp
1
reply652 views 1 HoH |
![]() Scrasamax
|
The Garlandier By: Scrasamax
A transient inn sometimes found in the Gygaxian Gyre |
by Scrasamax
50xp
695 views
|
![]() Scrasamax
|
7 Taxidery Tableauxs By: Scrasamax
7 taxidermy tableauxs in Terrasquestone, these move around on their own accord and can be found in many different places. The Docent Majoris moves them as it sees fit. |
by Scrasamax
50xp
1
reply493 views |
![]() Cheka Man
|
7 Secrets of Holding Power By: Cheka Man
Why do rulers and the nobles beneath them be able to hold power in the first place and be accepted? Well….. |
by Cheka Man
41xp
405 views
|
![]() Cheka Man
|
30 Treasure Hunters By: Cheka Man
As long as there has been treasure, there have been people who have been looking for said treasure, some with the full support of the Law, others illegally and in the shadows. Here are thirty of both varieties. |
by Cheka Man
75xp
460 views 1 HoH |
![]() Scrasamax
|
Beast God Antihero By: Scrasamax
One of the Four Divine Guardians, Beast God Antihero exists to hunt, defeat, and consume would be heroes. It steals power from those it slaughters and consumes. |
by Scrasamax
50xp
411 views
|
![]() Scrasamax
|
Terraskin By: Scrasamax
Mythical creatures associated with Terrasquestone |
by Scrasamax
45xp
634 views
|
![]() Scrasamax
|
Beast God Carcohl By: Scrasamax
Carcohl is only known of through mnemaglyphs found in the deepest portions of the Gygaxian Gyre. If the scratchings in the walls can be believed, Carcohl or The Carcohl is a dragon snail of Gargantuan size |
by Scrasamax
50xp
431 views
|
![]() Scrasamax
|
Huge Goblin Knockers By: Scrasamax
7 human-goblin relationships for the DungeonVerse, ala Huge Goblin Knocker and where to find them |
by Scrasamax
75xp
929 views 1 HoH |
![]() Chaosmark
|
Iteracian Tree By: Chaosmark
A Tree of Light hidden in the Darkness, vast and unknowable. |
by Chaosmark
187xp
2
replies444 views 3 HoHs |
![]() Scrasamax
|
10 Rules for Camping in the Gyre By: Scrasamax
A Friendly Guide to Long Term Stays in the Gygaxian Gyre Courtesy of the Lantern Bearer Company |
by Scrasamax
50xp
538 views
|
![]() Scrasamax
|
7 Types of Goblins for the Goblin Wars By: Scrasamax
Goblins for the Goblin Throne |
by Scrasamax
75xp
2
replies876 views 1 HoH |
![]() Scrasamax
|
The Goblin Wars By: Scrasamax
A period of internecine wars between the goblins and goblinkin of the DungeonVerse and pretty much everyone and everything else there |
by Scrasamax
50xp
715 views
|
![]() Cheka Man
|
7 Tridents By: Cheka Man
Seven tridents that might be faced in battle. |
by Cheka Man
44xp
509 views
|
![]() Scrasamax
|
Cookery in the DungeonVerse By: Scrasamax
a cooking system for the DungeonVerse |
by Scrasamax
75xp
1
reply909 views 1 HoH |
![]() Scrasamax
|
Devouring Deeps By: Scrasamax
Dungeons eat too, and not just unwary adventurers |
by Scrasamax
50xp
608 views
|
![]() Scrasamax
|
The Dread Huntress By: Scrasamax
Borrowing on the theme of the show Man, Moment, Machine I present the Dread Huntress, the Damascena Cascades Massacre , and the Unicorn Poacher Panoply (equipment set) |
by Scrasamax
50xp
733 views
|
![]() Cheka Man
|
30 Spears By: Cheka Man
Historically, the spear was the most common weapon to be found on the battlefield before the invention of firearms, not the sword. Here are thirty spears for the adventurer to have or to face in combat. |
by Cheka Man
42xp
487 views
|
![]() Scrasamax
|
Dungeon Tyrant Falmat Paharo By: Scrasamax
What happens when a Dungeon Champion runs afoul of its patron dungeon, and the dungeon loses the confrontation? |
by Scrasamax
75xp
639 views 1 HoH |
![]() Scrasamax
|
Crafts and Trades People of the DungeonVerse By: Scrasamax
It is no great secret, the Gyre is a place of terrible power, it bestows dark blessings and dark gifts to those who explore it. There is a thematic element of the student spending time isolated in the wild, free from distraction and civilization, and they hone their skill. Now these are almost always swordsmen or mystics who sit under waterfalls for days at a time. The Gyre is a potent wilderness, and what skills are practiced there grow sharp with disquieting speed. The cost is just risking your life. Plenty of people venture in and never come out. It is worth a second thought if you're a craftsman or artisan. Is the Gyre worth risking everything? |
by Scrasamax
50xp
645 views
|