Dungeons
![]() ephemeralstability
|
Just Add Glyph By: ephemeralstability
As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones... |
by ephemeralstability
140xp
6
replies7962 views |
![]() CaptainPenguin
|
The Rain of Toads By: CaptainPenguin
The unwitting players tromping through the swamp won't know what hit them. |
by CaptainPenguin
95xp
9
replies8053 views |
![]() ephemeralstability
|
Ettercaps Traps By: ephemeralstability
Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it's difficult to see what's a trap, what's a branch and what's an ettercap... |
by ephemeralstability
165xp
8
replies8475 views |
![]() manfred
|
An ecological dungeon 2: The Elements By: manfred
Dungeons, should make sense, in an ecological way. However, to have life, you need to have a physical place to use them. This expands upon the ecological dungeon, giving it a framework to exist in. |
by manfred
155xp
11
replies10065 views 1 HoH |
![]() manfred
|
An ecological dungeon By: manfred
We have all seen articles on how Dungeons don't work. I've seen such articles before. But this time, an idea struck me: Why not do a dungeon that really works? Where creatures live their lives in harmony; just the right ecological way? |
by manfred
150xp
22
replies25528 views 1 HoH |
![]() Monument
|
The Sand Box By: Monument
A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles. |
by Monument
120xp
11
replies16477 views |
![]() Monument
|
The Acid Barrier By: Monument
A magical barrier of acid blocks your path. Solve the puzzle to unlock the door. |
by Monument
125xp
7
replies11531 views |
![]() Monument
|
Battleship Combination Lock By: Monument
A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested. |
by Monument
85xp
6
replies9978 views |
![]() Monument
|
The Shocking Pattern By: Monument
Checkerboards on floors of dungeons... is there any greater bane to adventurers? |
by Monument
260xp
14
replies16678 views 1 HoH |
![]() MoonHunter
|
Ochre Door By: MoonHunter
'It is a door, a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?' Journal of Thomas Mccannon. |
by MoonHunter
175xp
11
replies10625 views 1 HoH |
![]() MoonHunter
|
Aviontix Tombs By: MoonHunter
In the land of Aviontix there are ruins. A lot of ruins. There are many sand buried cities, king's tombs (They were a very religious people, focused upon their leaving to the afterlife), and huge statuary. However, Aviontix was a kingdom so long ago, that everything has been looted. (Figure there has been a whole historical epoch or two since then) There might be a hidden tomb or something somewhere in the lands, but it is unlikely. This does not stop people from selling maps to them all the time. |
by MoonHunter
115xp
7
replies6570 views |
![]() Monument
|
The Grove By: Monument
If the adventurers are smart, they can solve this riddle and get the information they need. |
by Monument
125xp
10
replies10701 views |
![]() Strolen
|
Puzzle Room By: Strolen
To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical 'who the heck would ever spend the time making it' but it is fun and a mental challenge for a change. |
by Strolen
105xp
9
replies19958 views |
![]() Karadas
|
The Labyrinth By: Karadas
Then suddenly all your body paralizes and you hear a voice echoing in the distance "seems like another rat has been lured to my maze," this voice was terribly cold but playfull, "come on you are not already planning on leaving, the fun has only begun." |
by Karadas
95xp
9
replies12333 views |