Dungeons

Pieh
In Case of Emergency Break Glass By: Pieh

“Oh look, a glass wall between us and the treasure.”

Dungeons: Any, Traps
by Pieh
41xp
13 replies
8250 views
1 HoH
Kassil
Spellbook Glyph Trap By: Kassil

It is a dusty rune. That should have been their first clue that it was dangerous.

Dungeons: Any, Traps spell book glyph
by Kassil
15xp
5 replies
5856 views
manfred
The Giant's Lair Door By: manfred

"That is one really big door"

Dungeons: Any, Doors
by manfred
9xp
10 replies
7768 views
Kassil
Frieze Door Trap By: Kassil

An elaborately worked door, carefully made to balance upright on a horizontal bar, containing a deadly trap.

Dungeons: Other, Doors
by Kassil
12xp
13 replies
7834 views
ephemeralstability
Just Add Glyph By: ephemeralstability

As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones...

Dungeons: Any, Traps
by ephemeralstability
23xp
6 replies
7191 views
CaptainPenguin
The Rain of Toads By: CaptainPenguin

The unwitting players tromping through the swamp won't know what hit them.

Dungeons: Swamp, Traps
by CaptainPenguin
3xp
9 replies
7109 views
ephemeralstability
Ettercaps Traps By: ephemeralstability

Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it's difficult to see what's a trap, what's a branch and what's an ettercap...

Dungeons: Forest/ Jungle, Traps
by ephemeralstability
21xp
8 replies
7363 views
manfred
An ecological dungeon 2: The Elements By: manfred

Dungeons, should make sense, in an ecological way. However, to have life, you need to have a physical place to use them. This expands upon the ecological dungeon, giving it a framework to exist in.

Dungeons: Underground, Ecology
by manfred
28xp
11 replies
9206 views
1 HoH
manfred
An ecological dungeon By: manfred

We have all seen articles on how Dungeons don't work. I've seen such articles before. But this time, an idea struck me: Why not do a dungeon that really works? Where creatures live their lives in harmony; just the right ecological way?

Dungeons: Underground, Ecology
by manfred
30xp
22 replies
24087 views
1 HoH
Monument
The Sand Box By: Monument

A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.

Dungeons: Any, Puzzles
by Monument
9xp
11 replies
15018 views
Monument
The Acid Barrier By: Monument

A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.

Dungeons: Any, Puzzles
by Monument
13xp
7 replies
10439 views
Monument
Battleship Combination Lock By: Monument

A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.

Dungeons: Any, Puzzles
by Monument
0xp
6 replies
9171 views
Monument
The Shocking Pattern By: Monument

Checkerboards on floors of dungeons... is there any greater bane to adventurers?

Dungeons: Any, Puzzles
by Monument
33xp
14 replies
15722 views
1 HoH
MoonHunter
Ochre Door By: MoonHunter

'It is a door, a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?'

Journal of Thomas Mccannon.

Dungeons: Any, Style
by MoonHunter
37xp
11 replies
9699 views
1 HoH
MoonHunter
Aviontix Tombs By: MoonHunter

In the land of Aviontix there are ruins. A lot of ruins. There are many sand buried cities, king's tombs (They were a very religious people, focused upon their leaving to the afterlife), and huge statuary. However, Aviontix was a kingdom so long ago, that everything has been looted. (Figure there has been a whole historical epoch or two since then) There might be a hidden tomb or something somewhere in the lands, but it is unlikely. This does not stop people from selling maps to them all the time.

Dungeons: Desert, Style aviontix ancient culture
by MoonHunter
19xp
7 replies
5635 views
Monument
The Grove By: Monument

If the adventurers are smart, they can solve this riddle and get the information they need.

Dungeons: Any, Puzzles
by Monument
22xp
10 replies
10001 views
Strolen
Puzzle Room By: Strolen

To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical 'who the heck would ever spend the time making it' but it is fun and a mental challenge for a change.

Dungeons: Underground, Puzzles
by Strolen
18xp
9 replies
18906 views
Karadas
The Labyrinth By: Karadas

Then suddenly all your body paralizes and you hear a voice echoing in the distance "seems like another rat has been lured to my maze," this voice was terribly cold but playfull, "come on you are not already planning on leaving, the fun has only begun."

Dungeons: Any, Puzzles
by Karadas
26xp
9 replies
11098 views