thaumatech Freetext

Chaosmark
December 31, 2011
Hits: 1177
Comments: 6
Ideas: 0
Votes: 5 / 3.400000
Levy Sys Mk III Thaumaflare    Items  (Tools)   (Non-Magical)

With bright light and 5 minutes burn time, this is required equipment for any cave-diver worth his salt.

Chaosmark
May 29, 2010
Hits: 1337
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
The University of Firdon    Locations  (City)   (Plains)

Once little more than a standard place of higher education, now the University of Firdon sits at the heart of the magidustrial revolution soon to sweep through Ryngard.

Kassil
September 16, 2009
Hits: 2728
Comments: 14
Ideas: 0
Votes: 6 / 4.583333
Fireblood Elixir    Items  (Potion)   (Magical)

"See that one, with the burn scars and dark veins? Don't stick too close; he shoots fireblood before engagements. Keeps friends and foes alike at bay, it does."

Kassil
February 26, 2008
Hits: 3075
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Thaumatech Kit Bag    Items  (Equipment Listing)   (Non-Magical)

The simplest way to tell if someone is a Thaumatech Engineer is often to ask to see his kit bag…

Kassil
January 8, 2008
Hits: 7703
Comments: 14
Ideas: 0
Votes: 9 / 4.777778
Thaumatechnology    Systems  (Mystical)   (Defining)

Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.

Kassil
January 2, 2008
Hits: 2667
Comments: 12
Ideas: 0
Votes: 6 / 2.916667
Draught of Swiftness    Items  (Potion)   (Magical)

An attempt to improve the venerable elixir of haste, there remain a few… kinks to be worked out.

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thaumatech (6)


Associated Freetext

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       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 1xp


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