You’re a mean one Old Crynog
You really are a skug
Halfling children’s rhyme
"It has been said that humanities’ mortality is the root cause for its creation of art. I am the embodiment of contradiction for that theory."
Cloaked in mystery, and yet one of the main figures of power in Locastus, City of Mirrors.
You say you have no place to go, friend? That you do not even know, if it is worth going anywhere? I hear there is a place where they might help you.
The 13 living statues of the Dal Nastro ruins
Lion Man in The Carnival of Forgotten Souls
Feral boy in The Carnival of Forgotten Souls
“Missing Link” in The Carnival of Forgotten Souls
Tattooed lady in The Carnival of Forgotten Souls
Thin man & knife thrower in The Carnival of Forgotten Souls
Ringmaster of the Carnival of Forgotten Souls
Satrya returns to her homeland, to the elves dismay.
From this day forth, let this Kingdom be free from the tyranny of the gods and their chosen!
King Mapother IV quoting Provost Layton Frost
Driven by a lifetime of anger, Modest Slatterbite and his “Staff of Truth” have come to condemn the “wicked”.
Within the lost tomb of Abu Khanut, Agarn the Impulsive brought the forgotten priest’s curse down upon his student, Alain Piercetongue. Now the wrath of an ancient god stalks the desert sands.
Half robot, half vampire
... And Alexi, Please don’t let this bring you down. You have your entire life ahead of you - Let me become nothing more than a memory. We will never see each other again.
I will make a prison that is as inescapable as the crime that infests our cities and towns
Emma Verney is the black sheep of the rich and noble Verney family because of her strange liking of the Orc tribes of the wastelands.Such a liking may well have got her into deep trouble with the Orcs and her fellow humans alike.
Saddah, the patron of games. A mysterious woman you might see around games of luck, undoubtly another fan… or an evil spirit that will take the most driven gambler with her.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.