Hall of Honour Featured

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Cheka Man
May 13, 2010
Hits: 1893
Comments: 14
Ideas: 0
Votes: 12 / 4.000000
30 Army Officers    NPCs  (Extras)   (Combative)

The brave, the hateful, the good and the  nasty-30 officers, for those who like to game in a military style.

Cheka Man
September 9, 2009
Hits: 2209
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
30 Servants    NPCs  (Extras)   (Domestic/ Craft)

The hard working, the lazy and the indispensible, 30 Servants to look after the myriad needs of your world's nobles.

Pieh
August 14, 2009
Hits: 1252
Comments: 6
Ideas: 0
Votes: 6 / 3.750000
Scruddle MacNare    NPCs  (Extras)   (Criminal/Espionage)

"I pick your fleas, you pick mine. Well, that would be if either of us had fleas. Haha, right?"

Pieh
June 1, 2009
Hits: 1856
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
Clock-Man    NPCs  (Extras)   (Domestic/ Craft)

"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."

Cheka Man
April 24, 2009
Hits: 2025
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
30 Gangsters    NPCs  (Extras)   (Criminal/Espionage)

30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.

Cheka Man
April 5, 2009
Hits: 2361
Comments: 8
Ideas: 0
Votes: 6 / 3.416667
Yet Another 30 Princesses    NPCs  (Extras)   (Political)

Thirty more princesses, this time with an insect/small creature theme.

angryscotsman93
February 4, 2009
Hits: 1640
Comments: 16
Ideas: 0
Votes: 6 / 4.000000
Lance-Lieutenant Hailland Vairs    NPCs  (Extras)   (Combative)

30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.

Cheka Man
January 11, 2009
Hits: 4101
Comments: 9
Ideas: 0
Votes: 6 / 3.500000
30 Slaves    NPCs  (Extras)   (Domestic/ Craft)

Thirty slaves, some of which have hellish lives of toil, others which have a somewhat easier life.

Thewizard63
January 8, 2009
Hits: 2823
Comments: 13
Ideas: 5
Votes: 11 / 3.318182
30 Quick NPC Personalities    NPCs  (Extras)   (Travelers)

A list of quick personalities for the many faceless NPCs.

Scrasamax
December 9, 2008
Hits: 5021
Comments: 18
Ideas: 0
Votes: 14 / 4.000000
Blood Doll    NPCs  (Extras)   (Agricultural)

Look at that, pale as death and she’s got her neck covered, betcha fifty she’s a fang-banger

Bar patron

Scrasamax
September 19, 2008
Hits: 2601
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Umo Cinzento    NPCs  (Extras)   (Domestic/ Craft)

I’m gonna be somebody, someday!

Umo Cinzento

Netlander
July 8, 2008
Hits: 1768
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Troubadours    NPCs  (Extras)   (Artistic/Performance)

"Hello, (insert village’s name)! It’s great to be here!"

Netlander
June 28, 2008
Hits: 2062
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
The Psychic Inn    NPCs  (Extras)   (Mercantile)

What if the innkeeper knew what you wanted before you did?

Cheka Man
May 12, 2008
Hits: 3928
Comments: 10
Ideas: 4
Votes: 6 / 4.166667
30 Agents    NPCs  (Extras)   (Criminal/Espionage)

From the shadows sneak thirty secret agents, on the trail of top secret infomation.

Cheka Man
May 4, 2008
Hits: 3959
Comments: 18
Ideas: 6
Votes: 11 / 4.136364
30 Lovers    NPCs  (Extras)   (Political)

Thirty Lovers, walking hand in hand in moonlit groves, cuddling, kissing, and doing other, more private, romantic things…

MoonHunter
March 11, 2008
Hits: 5945
Comments: 26
Ideas: 22
Votes: 5 / 4.300000
White Rock - A fishing village    NPCs  (Extras)   (Agricultural)

White Rock is a fishing village just off the main coastal road, not too far from a town and a bit farther from a city. Named for the white boulders that are found around these parts, the village is built on a protected cove that has a small set of streams outletting into it. The weather is a bit cold in the winter, but the summers can be quite pleasant. The fishing is fairly good in these waters. It is on its way to becoming a tiny town.

Michael Jotne Slayer
February 18, 2008
Hits: 3593
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
30 Peasants    NPCs  (Extras)   (Agricultural)

Come hither peasant!

Cheka Man
November 14, 2007
Hits: 2873
Comments: 10
Ideas: 0
Votes: 6 / 3.416667
30 Politicians    NPCs  (Extras)   (Political)

Whilst few games involve politicians directly, they are often in the background. Sometimes one of them might have been the patron of the PCs, who sent them on their quest, or the chief evil villain that the PCs have to defeat. Other times law enforcement is chasing the PCs after they broke the laws of the region, laws that are made by politicians. Even an iron-fisted dictator needs to know how politics works. And so I present you with 30 politicians to use in your games. I have made them senators, but they could just as easily be Members of Parliament, Mayors, Councillors or whatever politicians are called in your world.These are really meant for a modern or sci-fi game although one or two might fit in an old-time world.

Cheka Man
November 10, 2007
Hits: 3095
Comments: 7
Ideas: 0
Votes: 7 / 3.428571
30 Kidnappers    NPCs  (Extras)   (Criminal/Espionage)

30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.

Cheka Man
November 6, 2007
Hits: 3382
Comments: 19
Ideas: 0
Votes: 9 / 3.555556
30 Firefighters    NPCs  (Extras)   (Combative)

Who ya gonna call when the flames are burning?

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Random Idea Seed View All Idea Seeds

When The Wind Blows

       By: Murometz

One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?

Ideas  ( Plots ) | February 17, 2006 | View | UpVote 1xp


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