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  • You are challenged to go find a NPC worthy of a Hall of Honour Vote!

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angryscotsman93
February 4, 2009
Hits: 1383
Comments: 16
Ideas: 0
Votes: 6 / 4.000000
Lance-Lieutenant Hailland Vairs    NPCs  (Extras)   (Combative)

30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.

Cheka Man
January 11, 2009
Hits: 3509
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
30 Slaves    NPCs  (Extras)   (Domestic/ Craft)

Thirty slaves, some of which have hellish lives of toil, others which have a somewhat easier life.

Thewizard63
January 7, 2009
Hits: 2356
Comments: 12
Ideas: 4
Votes: 10 / 3.300000
30 Quick NPC Personalities    NPCs  (Extras)   (Travelers)

A list of quick personalities for the many faceless NPCs.

Scrasamax
December 9, 2008
Hits: 4363
Comments: 18
Ideas: 0
Votes: 14 / 4.000000
Blood Doll    NPCs  (Extras)   (Agricultural)

Look at that, pale as death and she’s got her neck covered, betcha fifty she’s a fang-banger

Bar patron

Scrasamax
September 19, 2008
Hits: 2282
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Umo Cinzento    NPCs  (Extras)   (Domestic/ Craft)

I’m gonna be somebody, someday!

Umo Cinzento

Netlander
July 8, 2008
Hits: 1512
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Troubadours    NPCs  (Extras)   (Artistic/Performance)

"Hello, (insert village’s name)! It’s great to be here!"

Netlander
June 28, 2008
Hits: 1776
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
The Psychic Inn    NPCs  (Extras)   (Mercantile)

What if the innkeeper knew what you wanted before you did?

Cheka Man
May 12, 2008
Hits: 3323
Comments: 10
Ideas: 4
Votes: 6 / 4.166667
30 Agents    NPCs  (Extras)   (Criminal/Espionage)

From the shadows sneak thirty secret agents, on the trail of top secret infomation.

Cheka Man
May 4, 2008
Hits: 3596
Comments: 18
Ideas: 6
Votes: 11 / 4.136364
30 Lovers    NPCs  (Extras)   (Political)

Thirty Lovers, walking hand in hand in moonlit groves, cuddling, kissing, and doing other, more private, romantic things…

MoonHunter
March 11, 2008
Hits: 5303
Comments: 26
Ideas: 22
Votes: 5 / 4.300000
White Rock - A fishing village    NPCs  (Extras)   (Agricultural)

White Rock is a fishing village just off the main coastal road, not too far from a town and a bit farther from a city. Named for the white boulders that are found around these parts, the village is built on a protected cove that has a small set of streams outletting into it. The weather is a bit cold in the winter, but the summers can be quite pleasant. The fishing is fairly good in these waters. It is on its way to becoming a tiny town.

Michael Jotne Slayer
February 18, 2008
Hits: 3029
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
30 Peasants    NPCs  (Extras)   (Agricultural)

Come hither peasant!

Cheka Man
November 14, 2007
Hits: 2616
Comments: 10
Ideas: 0
Votes: 6 / 3.416667
30 Politicians    NPCs  (Extras)   (Political)

Whilst few games involve politicians directly, they are often in the background. Sometimes one of them might have been the patron of the PCs, who sent them on their quest, or the chief evil villain that the PCs have to defeat. Other times law enforcement is chasing the PCs after they broke the laws of the region, laws that are made by politicians. Even an iron-fisted dictator needs to know how politics works. And so I present you with 30 politicians to use in your games. I have made them senators, but they could just as easily be Members of Parliament, Mayors, Councillors or whatever politicians are called in your world.These are really meant for a modern or sci-fi game although one or two might fit in an old-time world.

Cheka Man
November 10, 2007
Hits: 2542
Comments: 7
Ideas: 0
Votes: 7 / 3.428571
30 Kidnappers    NPCs  (Extras)   (Criminal/Espionage)

30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.

Cheka Man
November 6, 2007
Hits: 2809
Comments: 19
Ideas: 0
Votes: 9 / 3.555556
30 Firefighters    NPCs  (Extras)   (Combative)

Who ya gonna call when the flames are burning?

Scrasamax
August 5, 2007
Hits: 4294
Comments: 9
Ideas: 0
Votes: 7 / 4.142857
30 Prostitutes    NPCs  (Extras)   (Artistic/Performance)

30 painted ladies of the oldest profession. Reader discretion is advised.

MoonHunter
July 19, 2007
Hits: 3634
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
30 of the Arcade District    NPCs  (Extras)   (Artistic/Performance)

The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.

Cheka Man
July 18, 2007
Hits: 1942
Comments: 12
Ideas: 0
Votes: 6 / 3.583333
30 Prison Guards    NPCs  (Extras)   (Combative)

The guards who spend their working lives behind the walls of the Paul and Peter Fortress, watching over the scum of society so that you don’t have to.

Dragonlordmax
July 17, 2007
Hits: 3823
Comments: 9
Ideas: 0
Votes: 7 / 3.714286
30 Musicians    NPCs  (Extras)   (Artistic/Performance)

30 musicians to entertain at balls, taverns, and other social gatherings.

Scrasamax
June 13, 2007
Hits: 3372
Comments: 13
Ideas: 0
Votes: 6 / 3.416667
30 Henchmen    NPCs  (Extras)   (Domestic/ Craft)

The definition of a Henchman: a man who really knows his away around a hench.

Wulfhere
April 7, 2007
Hits: 3449
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
The Consort of Uncle Jehan    NPCs  (Extras)   (Artistic/Performance)

Come!  Hear Uncle Jehan's band, by the river's side...

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       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 0xp


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