The brave, the hateful, the good and the nasty-30 officers, for those who like to game in a military style.
The hard working, the lazy and the indispensible, 30 Servants to look after the myriad needs of your world's nobles.
"I pick your fleas, you pick mine. Well, that would be if either of us had fleas. Haha, right?"
"Attention, Flesh-beings! The time is now Sun-High-point-five, towards dark, 180 Units Past. Curfew in 30 Units. You are welcome."
30 gangsters of various types, from the boss to the wannabe, the biker gang member to the despised turncoat, and many more.
Thirty more princesses, this time with an insect/small creature theme.
30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.
Thirty slaves, some of which have hellish lives of toil, others which have a somewhat easier life.
A list of quick personalities for the many faceless NPCs.
Look at that, pale as death and she’s got her neck covered, betcha fifty she’s a fang-banger
I’m gonna be somebody, someday!
"Hello, (insert village’s name)! It’s great to be here!"
What if the innkeeper knew what you wanted before you did?
From the shadows sneak thirty secret agents, on the trail of top secret infomation.
Thirty Lovers, walking hand in hand in moonlit groves, cuddling, kissing, and doing other, more private, romantic things…
White Rock is a fishing village just off the main coastal road, not too far from a town and a bit farther from a city. Named for the white boulders that are found around these parts, the village is built on a protected cove that has a small set of streams outletting into it. The weather is a bit cold in the winter, but the summers can be quite pleasant. The fishing is fairly good in these waters. It is on its way to becoming a tiny town.
Come hither peasant!
Whilst few games involve politicians directly, they are often in the background. Sometimes one of them might have been the patron of the PCs, who sent them on their quest, or the chief evil villain that the PCs have to defeat. Other times law enforcement is chasing the PCs after they broke the laws of the region, laws that are made by politicians. Even an iron-fisted dictator needs to know how politics works. And so I present you with 30 politicians to use in your games. I have made them senators, but they could just as easily be Members of Parliament, Mayors, Councillors or whatever politicians are called in your world.These are really meant for a modern or sci-fi game although one or two might fit in an old-time world.
30 (mainly) evil kiddnappers, ready to spirit helpless damsels and other victims to their fate.
Who ya gonna call when the flames are burning?
Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them