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hylandpad's Profile

Our Author's latest news and articles.

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hylandpad - Social Profile

- Holy Scrivener of Extreme Wit

For Next Level: 4011xp of 8960xp complete.
4011xp

Hall of Honour

14 HoH

Golden

0 Golden

Quests

1 Quests
- RANDOM
Items | 105xp

Carapace Armor

"Sure, it’s chilly to wear in the winter, boiling in the summer, and yeah, it chafes a little after a day or two of marching. But when you do what we do, you learn to eat, sleep and s**t in it - pardon my language your highness.”
-Miles Secundi, Man at Arms of Prince Kastame

- RANDOM
Systems | 95xp

The Biv

A scholar and his student sat in the garden, drinking wine, breaking bread and pondering.

And so the student asked the scholar "O' great and wise Master please answer to me this; what word should describe the practice every man and every woman should do at all times?"

With no hesitance, the scholar replied "O' learned disciple, 'Reciprocity' is the word ye seek."

- The Biv, Tome of Life, The Ethical Collections (6), Parable 32

- RANDOM
NPCs | 40xp

Variable Deployment Tactical Drop-Drone (VD-TD)

'This is Skybase Alpha-One broadcasting to Skybase Alpha-Two through Six. Seventeen point zero VD-TD Drop Ships inbound towards Korolis Sector, Quadrant Two. ETA approximate - 0030 hours. Recalibrating Ground Ordinance to avoid excess Friendly Fire. Reaffirming aerial perimeters and air supremacy...'

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Guilds
“ Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins. Additionally, most possess the ability to 'spout' or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their 'bodies' feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related 'gauntlets', where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.”
Murometz
“ On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie! The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.”
manfred
“ Game Cliche 3. Every country in the world will have exactly one town in it, except for the main country, which will have three.”
Scrasamax
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