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hylandpad's Profile

Our Author's latest news and articles.

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hylandpad - Social Profile

- Holy Scrivener of Extreme Wit

For Next Level: 4011xp of 8960xp complete.
4011xp

Hall of Honour

14 HoH

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Quests

1 Quests
- RANDOM
Lifeforms | 90xp

The Kandolari

"I have no love for these aliens."

-Jax the Chronicler

- RANDOM
Locations | 85xp

The Singing Mines

Also called the "Banshee Veins" or "Wailing Digs" the term "Singing Mine" refers to the Vibrosteel mines found predominantly in Sahar and Orientalis.

- RANDOM
Items | 215xp

Spectre's Scabbard

"All the guests were thoroughly checked before they entered the manse, my Prince. There was no sword on him...yet, he pulled the blade from his belt! But how..."

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Guilds
“ The Rhenn Plains are serene and peaceful, beautiful, and quiet as if nothing had ever had happened to it, hiding away it's violent present and past. During some time ago, the countries needed land to fight on, for they did not want war to come to their home, so they chose the Rhenn Plains, Armies met there and men died on the lands, so the land has been empty always. But now there has been set an outpost and they are beset by the goverments wanting to keep it free, will the soldiers of the barracks prevail, or fall trying?”
Sentinel
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
“ It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses. Then the night came. It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees. And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there. (yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.) Of course, in the morning, it all becomes sweet and light.”
MoonHunter
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