A little prank that has found its uses. Shaving razor.
In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day…
Even the most useless of items can become something more if a legendary mage carries it around for a couple of centuries.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
The dwarfs of Thodar created a weapon of might and power - but how much is the wielder prepared to sacrifice to gain prowess in battle?
Will this tome be the saviour or the bane of your heroes?
Centaur-crafted marching drums, imbued with firey power.
Warstaff (Warhammer/staff combo). Call of the Storm is five feet even. It is an archmage’s staff that has been modified into the Warstaff by adding a Warhammer’s hammerhead and infused with magical reserves.
A masterwork katana meant to give souls to the undead.
Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns". These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on. It was years later that someone discovered their true worth and their power. They make things move.
Elementalist have commonly used jems to further their powers over nature.
A pair of soft velvet skull caps which promote the virtues of rationality, logic and good judgement.
A pair of rings fashioned by the legendary Elven spellsmith Aurinellian. Powerful but subtle enchantments bring the happy couple closer together.
A blade forged by a man with an evil mind.
Getting the favour of a Necromancer, and asking for a magical cloak? Sure, why not.
Created in the far future, then sent through a temporal rift to the ancient past by the Chronomage Cara, the Circlet is an artefact designed to focus a mage’s energies when attempting to manipulate time.
Created long ago by the Chronomage Cara, the Amulet is an artefact designed to focus a mage’s energies when attempting to manipulate time.
A strange magic item designed to be a very secretive way of interacting with other planes of existance.
This Staff is a blessing to any travelers who frequently use rope or need rope.
The torch, another wondrous creation of Elven make was created by the elf mages of Haléfas. When oil is put in the hole then lit by fire, the flame will turn as black as a panther’s pelt.
With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...