The Assassin looked at the scroll, smiled and put it away. His work was done…
The dead will think you one of their own with this handy, though disturbing, piece of equipment.
The deluxe weapon for every adventurer. A short sword with a small extra dimesional space in the handle.
A ShortBow created by a community of Gnomes who liked to simplify things. It has three strings. Each string has a very different effect.
The flask itself is not very important, any flask will do. It is the WibliÃ« itself wich is important. This special drink carried by the rangers of Halefas is also a great need of other countries. Merchants from around Hamset come to the great market street of Ellivanor in hope of ubtaining this liquid.
Axes were made to cut down trees. The Living Trees of Blackwood forest decided the best thing for thier axe to cut down was men.
Chome was an unlucky magician that lost an arm in a horrible spell backfire. Undeterred he created this necklace which gives him a phantom arm.
An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems…
If you don’t already know about this classic innovation, you really need to.
A large steel shield in the form of a sea-shell attributed to Athena, the goddess of civilization, craft wisdom and war.
A staff that was supposed to give control over all the elements was horribly warped by a misspoken incantation.
A strange, mystical box, with many rumours attached, that does not want to reveal its secret…
A small stone that can absorb and store liquids.
Never get lost again with this set of magical stones.
These magical gloves will make sure your fancy suit isn’t ruined by the odd stain or spill.
A magical arrow made by a evil group whose meeting place was in a dangerous old forest. They called themselves the “The Circle of Hell”. This group included members of varied skills and racial background but were dedicated to one thing, the summoning of hell’s highest mountain to our home plane…
The Acorn of the Honorable Whiskered Emissary was grown on a magical oak by the famous druid, Kuwusa. It gives one a very interesting bond with rodents…
Most Orbs study humanoids in one way or another. But only one makes this a full-time job, in its own way…
The famous War Fan of the Resplendent Burning Phoenix is a treasure that once belonged to the great hero and warlord, Youhei.
An artifact of dark intent, hidden in a mouldering tomb in the jungle, wrapped in rotten cloth…
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).